Squilliam said:
MikeB said:
The 360 can do some nice anti-aliasing tricks within certain conditions. Overall though the PS3 is graphically more powerful as well as far more powerful in general which allows for more things happening on screen at once and such.
Judge the PS3 exclusives with regard to the PS3's capabilities and how this technology is advancing over the years, with developers claiming lots of additional headroom for future titles. (Super Stardust HD, Uncharted, Ratchet, Resistance 2, Motorstorm 2, Killzone 2, etc)
With regard to cross platform stuff, things are and have been improving as well. For instance Madden 2007 and Madden 2008 360 to PS3 ports were mediocre, while Madden 2009 is said to be vastly improved and a little better on the PS3. Legacy game engines require adaptations for the PS3 technology, which is effort and time consuming, but also multi-platform developers are getting there slowly but surely as the PS3's install base becomes more and more interesting to them.
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Take what you just said about the PS3 and apply it to the Wii, that is truely the more powerful platform of the 3.
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The Wii graphics and system technology (apart from controls) have a lot in common with the GameCube's technology which is well understood, I don't see why Wii game engines would have to be significantly adapted. For the PS3 this is easy to understand, like I said so years before the PS3 actually launched.
Resistance 2 (now to support 8 player co-op, huge boss fights, etc):
http://www.insidegamer.nl/playstation3/resistance2/videos/8101
Motorstorm: Pacifica (now to include 4 player splitscreen, the trailer on the PSN is much better quality)
http://www.gametrailers.com/player/38840.html
No Killzone 2 video, because there are enough threads already. IMO it's easy to see PS3 exclusive game engines are maturing fast.