There are two philosophies in game design western and eastern. The problem of profitability is not that western developers have a bad philosophy. To the contrary it is eastern developers that have not yet embraced the more fiscally responsible practices of their western counterparts.
Western developers prefer to use middle ware and license engines for game development. Which truncates time tables. They also prefer to release fewer titles. Which they usually intend to distribute globally. So the market is leaner with greater profitability due to better production methodology.
Meanwhile Eastern developers still prefer to build their software in house. They also prefer to release larger volumes of games. Then the lack of a global perspective limits potential sales. The result is sloppy and unproductive, and has been sited numerous times as to why eastern developers have serious financial difficulties.
While researching another post I made last year I came across the cumulative game count for the PS2. What was most staggering to me was the disparity. The majority of the titles for the console did not even come to North America or Europe. In fact if memory serves me correctly the gap was a thousand titles. Think about that for a moment. How logical is that from a profitability stand point.
We talk about how cut throat the markets in North America and Europe are, but they probably pale in comparison to Asian markets. Where the game volume is many fold larger. I suspect that the eastern developers probably tilt the statistic drastically. Sure when western developers flop they flop hard, but when they win they win big. So most of the major western developers probably flop less frequently then eastern developers.
You can easily verify this use a game search, and discount eastern developers. Then use a metric of four hundred thousand for the 360. Look at how many games actually reach that threshold. Perhaps the portables are harder, but it doesn't look like the 360 is a nest of vipers for western developers, and if the PS3 gets a port you can probably just add a hundred thousand tally to the development costs. Since the game will not be optimized for the hardware.
I would wager western developers at least the ones developing for the high definition consoles probably have a better batting average. What hurts them is when just one major title totally flops. The loss can be quite large, and thus for a quarter or half a year the developer looks pathetic. However when they hit the mark. They really hit the mark of coarse there is no stigma for success so nobody takes notice.







