HappySqurriel said:
Groucho said:
Kasz216 said:
That's another reason why companies on the Wii are doing better i'd imagine.
HD graphics are a killer costs wise. Though I wonder where he is getting his numbers from.
"Analysis" is vague afterall. Perhaps it's just from their studios and past SCEE knowledge?
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This was the case long before the Wii even existed. I would wager that the Wii actually makes the problem worse -- you can't risk large dev costs on the Wii with so much shovelware competition and an untargetable (i.e. general) audience, but at the same time, it takes a reasonably large cost to create a decent game in the first place. If 3rd parties actually do up the Wii budgets from the 25-50% of the HD budgets that they are now, their risk will go up even moreso.
25%-50% budget for Wii titles doesn't mean they are the same quality of title as a typical HD title. A shovelware game on the Wii costs 25% what a AAA game on a HD console might take, but the potential profit margins are not necessarily better (yet).
Publishers have been playing this ugly gambling game since the mid-90s. 30% is actually an improvement over what it was then. Its the blockbusters that make money and save publishing companies -- hence the increasing budgets of games over the years, and the willingness to risk more, while upping the bar and bringing the games industry to its current state.
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Publishers have been claiming that it costs 1/4 to 1/2 the cost of a HD game to make a similar Wii game ... Basically, it would a game that cost $100 Million to develop (like Grand Theft Auto 4 or Metal Gear Solid 4) would probably cost in the range of $25 Million to develop for the Wii
Shovelware is drastically less expensive to produce than an AAA game, and most shovelware games will sit with tiny budgets ($500,000 to $1 Million I would expect) because they're designed to be profitable off of the initial sales to retailers.
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I have to say that you are quoting bad science here. You're gonna have to prove that, for example, developing Super Mario Galaxy cost significantly less than, for example, the latest Ratchet & Clank.
GTA4 and MGS4 are some of the most ridiculously high-budget titles of all time. They are *not* good examples -- and for that matter, they don't have any peers on the Wii. Most AAA games cost way less than $40 million to make, and $1 million does *not* produce a Wii shovelware title -- not even close. Again, feel free to name some examples that did.