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Forums - Microsoft - Halo 3 Scoops Edge Award for Interactive Innovation

There is very little revolutionary about COD4. I play it a lot and enjoy it, but it's just another shooter in a shiny package. Fun, but way too noob-friendly for my tastes. There are way too many unbalanced games in my opinion.



Can't we all just get along and play our games in peace?

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Its not a game of the year award.... its an innovation award..... Halo 3 has an AMAZING matchmaking system, forge, theatre, file sharing , you can watch up to 25 replays of an ENTIRE online multiplayer match...... bottom line is this..... Halo 3 deserves the innovation award..... and as many have posted here before me, theres no doubt that its one of THE BEST multiplayer games out there..... and the fact that its back on top on the most played online games on 360 proves that



theatre mode, forge, intergrated stat tracking, player ranks, custom looks, unlockable armour, impeccable balance and map design, online co-op, local split screen, local co-op, lan, downloadable content, fileshare, custom game modes?

Halo 3 has it all, and its a very good choice for this award. In terms of online innovation and sheer polish its easily up there with any of the games on that list.



Sorry, Portal should have won that. It had one of the best scripts I have ever listened to, it had one of the best characters I have ever ran into and it had some of the most innovative game play I have ever experienced, both puzzle and mechanical.

Halo 3 was just Halo 2 and Halo 1 perfected and added to with the soul exception of Forge and Theater. Both of which are great, but map makers have been around for years on the computer side, and Theater doesnt enhance game play one bit.

And yes, I have played every game that was nominated, alot.



I own all three current consoles and a great gaming rig, now thats out of the way.

This space Reserved for the Nuggets of Wisdom dropped by Bladeforce:

"Why post something like this when all it will get is PS3 owners blinded to reality replying? BOTH THE PS3 AND BLUE-RAY WILL NOT LAST 3 YEARS! TECHNOLOGY CHANGED TOO FAST!"

"is it Wii FIt that has sold as many as PS3's sold? Thats a LOL Look at the total sales of software is it just me that sees Nintendo titles hitting 10m+ and you say they arent making a difference? Another LOL!"

"Hell, with all the negative hype Sony spin, people just aren't interested cost is too high and to get the true HD experience (1080p, 7.1 surround) you will need a $1000+ system. THAT IS GOING TO DO IT IN A RECESSION! PS4 will not happen"

Im actually having to agree with this. I used to think Halo 3 was very average, now if I had to part with my Xbox360 Halo 3 would be at the top of the list for things I would miss. I never play Shooters, hardly play them multiplayer but thats the thing that keeps me coming back for more. The more I play it the more things like the forge get me interested in it. I just came off a Local Slayer 4 player and I made it my specialty to jump on my friends Wraith and bash the crap out of his face and steal it.

If you suggest a game of Halo around these parts, very few people would object. Everyone knows how fun it is. So its a cinch to get a game going.

For me a shooter that holds my interest is an innovation! xD

Usually I rent them. I hardly bother owning them just to play through the story once.



Tease.

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@The Ghost of RubangB

You do not necessarily need to play the game to appreciate the merits that have earned it said award. Every reviewer gave the game high marks for its online innovation, and more to the point for the unique tools that were given to players.

For me the theater would be enough. You are not simply seeing a mere replay of one of your matches. You are able to view the entire context of a match in a way that increases your appreciation. I do not think you understand exactly how this works. When you replay a previous game in the theater you can view any part of the battle field at any point in time. You can see exactly what happened to you, and to everyone of your squad mates. You can analyze your own strategy and the opposing teams strategy.

Let me give you an example during one particular match I was just going to town on the enemy in a game of territories. I was all alone at station five in last resort, and I was killing waves of enemies the entire time cursing my team for not coming to my aid. I was being gang raped three, four, or even five to one. All of this when we had but one territory left to protect.

After the match I had to see what my mentally challenged teammates were doing. Were half of them away, or were they just screwing around. So I went into the theater. Now had I been limited to only my perspective I would have discovered nothing new. However thanks to the omnipresence I was able to see that my team was actually playing very smart it was just that the other team was using a novel strategy. Two of the other teams players had forgone going for territories, and had instead secured themselves a shotgun, and a sniper rifle.

The sniper then took up a position on the western ledge in the map, and his pal crouched behind a pillar below him. Then the sniper went to work with a nice open field of view. Thanks to this they secured three and four with no problem, because nobody could get to those territories, and when anyone on my team decided to remove the sniper menace they did the logical thing. They ran towards him, and opened up trying to use the pillars as cover.

Which was futile, because as they were looking skyward the other player with the shotgun would jump out from behind a pillar, and blast them at point blank range. Which is an instant kill in Halo 3. Then when the sniper ran out of ammo. He took the position by the pillar while his friend with the shotgun made a mad dash to acquire another sniper rifle. Then they switched up positions.

The strategy was beautiful in its simplicity. They were able to spawn kill at least three players a minute, and they were also using the sniper as bait drawing players away from territories needing protection. While snatching up quick safe kills. My team just did not have a chance against this. While running to cover the last territory they were invariably running in straight lines. Easy prey for a decent sniper.

With the sniper sapping up my team, and a few players trying as hard as hell to kill that damned sniper the rest of their team would just gunning my compatriots down from behind as they made a straight dash for the territory. They were dieing right outside the front door. Had we known what was going on right then. I most certainly would have made a run for one of the turrets up top, and either dispatched the sniper, or at least provided some covering fire for a couple of my teammates. I was the X factor that could have saved the territory by abandoning it, and helping more of my teammates get inside.

From that video I was able to formulate the best response the next time I saw the tactic employed. Instead of shooting at the sniper. Which would ignore my, because I would be dancing my way towards him. I instead tossed grenades between the pillars. Softening up the player with the shotgun, and I slid by out of range, and wasted him with an assault rifle. With that the sniper was easy pickings, because even when he was getting shot he was still sure the now dead player with the shotgun would cover him. He just stood there till he died.

You hardly see that strategy anymore. Most everyone has learned the strategy, because of the theater. Now most decent players avoid splitting those pillars. Instead they go oblique, and that means wasting a guy on that ambush position is rather pointless. Seeing as he will never be able to protect the sniper like that.

That is the thing about Halo 3 with the forge, and the theater. They fundamentally force quantum leaps in game strategy. The players in Halo 3 have a more universal appreciation of the game environment, because they have the opportunity to view the battle as a whole. Instead of the confined strategies you find in other games. That means that each game is going to be innovative.

I would say my favorite technique lately has to be two mongooses serving as diversion in a end around sweep on Valhalla. While a Banshee pilots his craft straight into the rift behind the flag. Jumping out tossing down two grenades to blow the banshee, and grabbing the flag while popping out the front man cannon. That was sheer brilliance, but I am sure with a few dozen more repetitions and more experienced players will get wise. Perhaps maneuvering one of the fusion cores onto the flag so the grenade discharge will certainly kill the player. Meaning a wasted banshee.



Halo is the best game ever because its not about the story or the graphics or whatever but its about the player and his or her interaction with others. Forge made halo 3 the ultimate game now you can have limitless possibilities. building a map with friends is so much fun.



Love is whats most important.

 

The Ghost of RubangB said:
reask said:
@ Rubang It is a very good game imo and deserves the award.
It was my first halo experience and imo lived up to the hype.
Obviously people more keyed in also thought the same.

 

Well that's why you think it's innovative.  It was your first Halo.  For millions of others it was their THIRD Halo, and thus, "more of the same," henceforth "not innovative."

 

Galaxy revolutionized and raised the bar for platforming.

Wii Fit revolutionized and raised the bar for exergaming, and added a great new input method for future control schemes.

Portal basically invented the First Person Puzzle genre, and added great new physics tricks, and is the only thing I've ever seen (including films) that effectively mixed horror and comedy without being stupid.

 

Halo 3 added some online stuff?  Lolwat?

 

qft

Adding a few online modes and what not is more what I call amelioration than innovation.

@Etech7: by your logic, Second Life is the best game ever.



How many cups of darkness have I drank over the years? Even I don't know...

 

The Ghost of RubangB said:
I'm not trashing Halo 3. I am explaining why I disagree with Edge's decision. It's a vaguely titled award, and I don't think it meant "best online experience." I'd give that award to Halo 3 on a console, but the PC world blows it away.

But that's Edge's fault for not clarifying the criteria for the award. They said the award goes to the game that "best furthers the creative culture of the gaming world." Whatever that means, I guess in that case I'd go with Portal.

 

The point is, you haven't played the game. You can't know if the online experience is that good. So what are you doing posting about? it's just because you dislike Halo 3 not because you have any kind of meaningful opinion. Agenda pushing, axe grinding /yawn.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

If you are willing to dig deep into the Halo 3 experience, you will see some quite neat features that Bungie has implemented.


Theatre mode: Quite nice if you and your buds just finish a match and want to rewatch something cool or something you thought was BS. Take your party into the theatre lobby, load the film you want to watch, and everybody will view the film together. The party leader has control of the timeline of the film. You cannot take pictures or save film clips while a party is viewing, but each player had control of their own camera. If you are watching a save film by yourself, you can take a picture or save a clip. Once you take a picture, it is uploaded to Bungie.net where you can do various things to the picture. You can send it to the community forums and let people more easily view your photos and get voted on. Each photo you upload can be rated by anybody(must be registered Halo 3 player) with 1-5 stars. You also have the option on Bungie.net to select anything from clips, photos, game variants, maps, etc, to download to your XBox the next time you log onto Live and play Halo 3.


Forge: Bungie created an extensive map editor(not map creator) that can be used to place objects, weapons, vehicles, spawn points, etc. Each object has various options to tweak such as respawn time, direction, etc. The best thing about the way Bungie designed their game types and map variants is their ability to alter the matchmaking playlists on a regular basis. They usually have new playlists for the weekend and there are no visible downloads involved. Very, very nice software engineering here. Another cool thing about Forge is the ability to have matches inside of Forge with players having the ability to drop items for their team and what not.


Stats: Bungie provides an extensive amount of stats for every player in every match. They even allow these stats to be gathered by non-Bungie websites. Bungie provides some very good statistics on Bungie.net on both your Ranked and Social playlist games. They provide heat maps on each map showing hot spots where you have died or killed someone throughout your Halo 3 career, etc.


File Share: File sharing is another neat thing that Bungie implemented with Halo 3. Each gamertag has a certain amount of files they can upload into their fileshare slots. You can place photos, maps, game types, film clips, etc, into your fileshare and other players can click on your gamertag in their friends list(or in a game lobby) and view whatever is in your fileshare. The player doesn't even need to be online.


Party System: Bungie tweaked their party system to perfection with Halo 3. I can't speak for anyone else but I cannot stand games without a party system now. I have 2 other guys who I usually play online with and it is awesome to be able to be matched up with different people of the same skill every other match. There is no need to try and organize with each other on what servers we are going to be on or anything. I can be playing Uno and they send me an invite, I accept, and Halo 3 launches and plops me in their party. Incredibly seamless(some of this is due to Live's seamless nature as well). We can go from playing Campaign, to viewing films, to playing in matchmaking without the least bit of hassle. This is one of the reasons why Bungie did not want dedicated servers. It would have made their matchmaking system more difficult to implement. After a match is over, players are placed in a lobby where they have the ability to party up with each other.  They also implemented a very easy way to mute players, which can come in really handy.


Balance: Bungie understands the nature of online play and made great strides to create a better experience both from a latency perspective and gameplay perspective. The altered melees, battle rifle spread, sweep sniping, spawn algorithms(you should look at an article they wrote about it), shotguns spread, etc. Everything you can think about with an online competitive game was considered by the Bungie dev teams. Each weapon serves a purpose with both negatives and positives for various situations. There isn't a single uber weapon. The balance is increbile.

 

Overall, the complete package that was shipped on day one provided an incredibly immense number of features for a player to use, and all provided and supported by the developer. It was incredibly refined and incredibly well layed out. Very, very good software engineering from the guys at Bungie.  The community has really grabbed onto these features and upload a ton of content daily to Bungie.net.  It really is a fantastic melding of website and game.