NJ5 said:
@Groucho: People aren't saying everyone will use this immediately... Look at Steam, it's implemented and it works, it's not expensive. That's proof of concept right there.
If you're going to keep defending this is economically impossible, at least explain why Steam (and many other examples of online distribution) can work and console game online distribution wouldn't.
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Volume. I thought we were discussion MS going 100% online, not just supplementing? If MS goes 100% online, then so are all the movie retailers and other game publishers as well. The internet backbone doesn't have the muscle to support that. Steam is big, in small circles, and for a relatively few products, really. You can call it successful (and it is, because its relatively small scale), but we're talking about supplanting an entire media economy via online service, not just doing some minor supplementation.
If Steam were an example of how MS could replace physical distribution with digital distribution, we wouldn't be discussing this topic at all. MS would have already purchased Steam.
Some are claiming that, since a small business can support a successful service over long distances via this medium, that MS and every other major media publisher can do it as well. I'm saying that once you increase the volume of traffic to that magnitude, there isn't enough transport to go around without a signifigant increase in expense. Then we're back to square one, and we're wondering why we don't just physically produce the goods and ship it to the consumer, because its cheaper that way. Technology isn't the issue. Economy is. The backbone of the internet has not become larger, in the past 30 years, to the same degree that physical media, and game/movie data volume has, and has nowhere to grow really, without huge expenses.
We've grown into the internet, and now its about ready to burst. Making it bigger just isn't as feasible as some might believe. Its not like the number of routers and hardware we have to support the internet can double every 18 months, like in some wierd Moore's Law-ish phenominon, without some *serious* price increases for the infrastructure.
Steam and its ilk only succeed because they are small, and because to this point, bandwidth on the internet is available enough to be cheap (like cheap oil, or power). The remaining bandwidth will shortly hit a supply/demand wall... well before digital distribution of massive amounts of large digital products can become a reality.