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Forums - Sony - Very indepth littlebigplanet article (must read for any lbp fan)

The_vagabond7 said:
DTG said:
The fact that you can make your own RPG full of cutscenes has sold me on the game. I hope the cutscenes can be as long as the player chooses them to be. I will certainly be making an extremely deep, philosophical RPG once I get my hands on this.

this will be freaking hilarious.

 

 

 

QFT. 



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You should get Mendicate Bias to read this :P



The_vagabond7 said:
DTG said:
The fact that you can make your own RPG full of cutscenes has sold me on the game. I hope the cutscenes can be as long as the player chooses them to be. I will certainly be making an extremely deep, philosophical RPG once I get my hands on this.

this will be freaking hilarious.

 


Once that RPG is out this enters "MUST BUY" territory.



^^It will take some time for it to be out as I will want to make sure that it is one of the greatest gaming experiences available before I let it out of my hands. If the software allows, it will be something truly evolutionary.



“People think you’ll be able to make a Miyamoto-style level in five minutes. Not quite. You can make a Miyamoto level, but it will probably take all weekend. Our effort has been to make sure that weekend’s fun.”

--> That's the most important. Creating content in games can be tedious at times. Using the stage editor in Brawl for instance is a real nightmare.



How many cups of darkness have I drank over the years? Even I don't know...

 

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Kasz216 said:
mitsuhide said:
Has there ever been a game like this on a console before?

If this doesn't sell then there is something wrong in the world :P

I expect most PS3 owners to buy this for some member of their family or themselves because it appeals to most people.

 

On a console?  No.  Not to my knowledge anyway.  There have been physics based level editors, and plenty of create you own content games...

but none focused on platfomers.

 

but are they this easy? thats the question.



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leatherhat said:
This is what casual games are supposed to be

i <3 you

that is my whole point about casual gaming.  it doesnt have to suck.  this game is going to be freaking amazing, which almost everyone agrees, and its casual.  it is absolutely casual and is proud of it.  just think about their philosophy: "make it easy to use".  if thats not casual than i dont know what is.

 



my pillars of gaming: kh, naughty dog, insomniac, ssb, gow, ff

i officially boycott boycotts.  crap.

soccerdrew17 said:
leatherhat said:
This is what casual games are supposed to be

i <3 you

that is my whole point about casual gaming.  it doesnt have to suck.  this game is going to be freaking amazing, which almost everyone agrees, and its casual.  it is absolutely casual and is proud of it.  just think about their philosophy: "make it easy to use".  if thats not casual than i dont know what is.

 

 

The key is to create an easy to use game that provides real depth for those that dig deep enough.  LBP game is fun for everybody, and thus casual, but for those willing to invest the time, it becomes very hardcore.



But with the range of switches available, variety emerges. There are motion-sensitive switches which act a lot like conventional scripted triggers. Pass a certain point in the level, and a new enemy will drop down from the ceiling, or platforms will start to move, and a mechanical assault course will fire up – all of the movement wired in to the switch via simple pistons and cogs. Then there’s the sticker switch, which is a variation on lock-and-key – it’s slapped on to surfaces and is only flipped once a pre-selected sticker is placed on it. Or how about magnetic switches, split between two objects and activated when the pieces are brought together: in a single move, the colour-coded keys and gateways of Gauntlet and a hundred other RPGs are suddenly brought within reach.

God damn, that's awesome. Limitless potential.

Or almost:
From these relatively simple components the team has already made RPGs, complex platformers with numerous stages and hub worlds, and puzzle games like Tetris.

How would you make an RPG? I suppose with this "warp key" system you could link together a bunch of different levels to form a big world (this is the first I've heard of that, and the more I think of it, the more amazing it is). But how would you achieve the RPG gameplay? Wouldn't that mean keeping track of all sorts of stats, which doesn't seem to be one of the things the game can do?

But I suppose if all you wanted was a basic action RPG where you perform a lot of "quests" that can be done using switches, you could make a pretty awesome one.

Seriously, wow.