By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Final Fantasy XII - masterpiece? (possible spoilers)

Riachu said:
The one problem I do have with it is that the game can be frustrating at times since you have to know how to set up the gambits. I am trying to fully understand the system but because I can't fully understand it, I resort to grinding which can be quite boring at times. I am 23 hours in the game and I am right before Henne Mines, how far am I into the main story?

 

About half of the game, perhaps a tiny bit further. It took me about 40-45 hours to finish it, doing very few sidequests




Around the Network
twesterm said:
Ugh, it's such a horrible game.

The actual gameplay isn't bad, but the problem is that it tries to be kind of like an action game and it isn't nearly as good as any decent action game out there.

As for everything else, it just fails miserably so where should I start (mind you that I haven't played this game in much more than a year).

The story-- other than being a terrible knockoff it just isn't interesting. I tried twice to get into this game and both times got about 16 hours into the game and was just bored to tears. I know you could say I didn't play it enough but if the game hasn't grabbed my attention in 16 hours it just isn't going to happen or either that's a terrible story if it takes that long to get good.

The characters-- boring. None of the characters were actually interesting and on top of that, most of them didn't even have a reason for being there. Vaahn had no reason to be there, Pinnelo was just as worthless, the pirate and bunny girl had no reason to be there, and the only ones that had reasons I just didn't care about their characters. It's like the game tried to make me not like or care about them.

Gambits-- awesome idea, poor execution. By the time you finally start getting good gambits you've just stopped caring. If they would just let me have all (or at least most) options from the beginning instead of making my character start out sucking on auto pilot and gradually getting better it would have been a great system.

License grid-- dumbest idea ever. You had absolutely no reason to make your characters different so they all wound up using the same weapons and spells. Way to make your characters even more generic.

I know I had plenty of other gripes about the game but I'm sure that's enough. Someone bother Naz, he'll write a two page long rant on why this game is terrible.

It's an RPG, not an action game

 



zexen_lowe said:
Riachu said:
The one problem I do have with it is that the game can be frustrating at times since you have to know how to set up the gambits. I am trying to fully understand the system but because I can't fully understand it, I resort to grinding which can be quite boring at times. I am 23 hours in the game and I am right before Henne Mines, how far am I into the main story?

 

About half of the game, perhaps a tiny bit further. It took me about 40-45 hours to finish it, doing very few sidequests

I have been trying to get pass Henne Mines but FFXII is quite hard at times.  I am probably going to continue this game once I beat Lost Odyssey

 



You trully feel FFXII is a terrible game? As in 5/10 terrible? Wow....



3DS FC: 1306 6473 7511

Nintendod Network ID: xsorenx

Add me for Pokemon, New Leaf, and Fire Emblem, Mario Kart 8.

Hyperion said:
You trully feel FFXII is a terrible game? As in 5/10 terrible? Wow....

5/10 is mediocre, not terrible

 



Around the Network
twesterm said:
Ugh, it's such a horrible game.

The actual gameplay isn't bad, but the problem is that it tries to be kind of like an action game and it isn't nearly as good as any decent action game out there.

As for everything else, it just fails miserably so where should I start (mind you that I haven't played this game in much more than a year).

The story-- other than being a terrible knockoff it just isn't interesting. I tried twice to get into this game and both times got about 16 hours into the game and was just bored to tears. I know you could say I didn't play it enough but if the game hasn't grabbed my attention in 16 hours it just isn't going to happen or either that's a terrible story if it takes that long to get good.

The characters-- boring. None of the characters were actually interesting and on top of that, most of them didn't even have a reason for being there. Vaahn had no reason to be there, Pinnelo was just as worthless, the pirate and bunny girl had no reason to be there, and the only ones that had reasons I just didn't care about their characters. It's like the game tried to make me not like or care about them.

Gambits-- awesome idea, poor execution. By the time you finally start getting good gambits you've just stopped caring. If they would just let me have all (or at least most) options from the beginning instead of making my character start out sucking on auto pilot and gradually getting better it would have been a great system.

License grid-- dumbest idea ever. You had absolutely no reason to make your characters different so they all wound up using the same weapons and spells. Way to make your characters even more generic.

I know I had plenty of other gripes about the game but I'm sure that's enough. Someone bother Naz, he'll write a two page long rant on why this game is terrible.

 

That's my main problem with every ARPG I've played so far.



makingmusic476 said:
twesterm said:
Ugh, it's such a horrible game.

The actual gameplay isn't bad, but the problem is that it tries to be kind of like an action game and it isn't nearly as good as any decent action game out there.

As for everything else, it just fails miserably so where should I start (mind you that I haven't played this game in much more than a year).

The story-- other than being a terrible knockoff it just isn't interesting. I tried twice to get into this game and both times got about 16 hours into the game and was just bored to tears. I know you could say I didn't play it enough but if the game hasn't grabbed my attention in 16 hours it just isn't going to happen or either that's a terrible story if it takes that long to get good.

The characters-- boring. None of the characters were actually interesting and on top of that, most of them didn't even have a reason for being there. Vaahn had no reason to be there, Pinnelo was just as worthless, the pirate and bunny girl had no reason to be there, and the only ones that had reasons I just didn't care about their characters. It's like the game tried to make me not like or care about them.

Gambits-- awesome idea, poor execution. By the time you finally start getting good gambits you've just stopped caring. If they would just let me have all (or at least most) options from the beginning instead of making my character start out sucking on auto pilot and gradually getting better it would have been a great system.

License grid-- dumbest idea ever. You had absolutely no reason to make your characters different so they all wound up using the same weapons and spells. Way to make your characters even more generic.

I know I had plenty of other gripes about the game but I'm sure that's enough. Someone bother Naz, he'll write a two page long rant on why this game is terrible.

 

That's my main problem with every ARPG I've played so far.

They will still be made whether you like it or not because people think turn based is slow and boring.  ARPG are basically action games but with RPG elements and in a few cases, a story that is worth giving a damn about

 



I thought this game was great. I loved how I had to take the time to level up just to be able to fight and get new summonings. The music was definantly some of the best in the FF series. The battle sytem was a little weak but it help show how large and epic some enemies and bosses were.



Riachu said:
makingmusic476 said:
twesterm said:
Ugh, it's such a horrible game.

The actual gameplay isn't bad, but the problem is that it tries to be kind of like an action game and it isn't nearly as good as any decent action game out there.

As for everything else, it just fails miserably so where should I start (mind you that I haven't played this game in much more than a year).

The story-- other than being a terrible knockoff it just isn't interesting. I tried twice to get into this game and both times got about 16 hours into the game and was just bored to tears. I know you could say I didn't play it enough but if the game hasn't grabbed my attention in 16 hours it just isn't going to happen or either that's a terrible story if it takes that long to get good.

The characters-- boring. None of the characters were actually interesting and on top of that, most of them didn't even have a reason for being there. Vaahn had no reason to be there, Pinnelo was just as worthless, the pirate and bunny girl had no reason to be there, and the only ones that had reasons I just didn't care about their characters. It's like the game tried to make me not like or care about them.

Gambits-- awesome idea, poor execution. By the time you finally start getting good gambits you've just stopped caring. If they would just let me have all (or at least most) options from the beginning instead of making my character start out sucking on auto pilot and gradually getting better it would have been a great system.

License grid-- dumbest idea ever. You had absolutely no reason to make your characters different so they all wound up using the same weapons and spells. Way to make your characters even more generic.

I know I had plenty of other gripes about the game but I'm sure that's enough. Someone bother Naz, he'll write a two page long rant on why this game is terrible.

 

That's my main problem with every ARPG I've played so far.

They will still be made whether you like it or not because people think turn based is slow and boring.  ARPG are basically action games but with RPG elements and in a few cases, a story that is worth giving a damn about

 

 

I'm not an idiot and I know FFXII isn't an action game.  The thing is they made their new system to make it more like an action game.  Like I said, they didn't do a bad job at all but it's bad compared to actual action games so there's not even a point in getting it for the one redeeming quality of the game.



I loved playing it in the cold. It was as fun as the rest of the FFS to me.