Last Saturday I finally received my copy of Wii Fit after tracking down several copies for a variety of people in my life; it is rare for me to find a game or peripheral for someone else before I buy it for myself but, since I always assumed it would be more of a rarely used add on for myself and they seemed very interested in it as a product, I let them have it first.
It has now had a full week of use, and I can honestly say that it far exceeded my expectations in how good of a “Work Out” it actually provides. I’m a fairly fit person, and I work out daily, and there are still things which challenge me in this little program; and its focus is very different from what most people do, so it could really augment even the fittest person’s workouts. With that said, I have one major complaint with its current design; and I would like to see one thing improved upon in the future.
The biggest flaw with Wii Fit in my opinion is that (at times) it feels more like Wii Menu Navigation than Wii Fit, and this results in the work-outs taking far too long. When you do an exercise you select it from a menu, get a secondary menu confirming the selection, the balance board is then initialized, you may get a warning message, your trainer may take a couple of seconds to chit-chat and you finally get to work out; after that your results are calculated, and you’re ranked before you select to quit or retry in a menu and are booted out to the initial menu. As a minimum, I would expect it to take a person 85 minutes to complete a 45 minute workout in Wii Fit ...
This user interface works fine for games like Wii Sports and Wii Play because there is less desire to get as much ‘Play-Time’ in as little time as there is with Wii Fit. My personal suggestion for this would be to have pre-programmed workouts (and allow users to create or download user created workouts) in order to limit the amount of menu navigation; and they should try to hide the balance initialization (as much as they can), and reduce the amount of time calculating score, and rework the ranking page to take less time.
The one area I would like to see expanded would be the tracking program and Wii Fit Channel. Ultimately, it should be treated (to a certain extent) like accomplishments in that all games should be able to use it to track a person’s fitness. It is one of the strongest things about Wii Fit, and has massive value even if people get tired of doing the exercises. It would be (really) nice for a user if every developer (Wii Ware or Disc) that produced a game for fitness purposes could be tracked in one unified place.
Anyways, I still think that Wii Fit is an amazing first attempt and sets the bar high for anything that follows it. If Nintendo takes people’s advice and improves upon Wii Fit it could certainly become a very good workout program and change how people see both fitness and videogames.
Edited because Cut-n-paste duplicated paragraphs