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Forums - Gaming - Carmack (Rage): 360 is a superior piece of hardware.

Ragestash said:
Ghast said:
At least i had the choice of buying (wich i didn't, cauz HD movies really doesn't look much better, just slightly)
Sony didn't let you any choice and drilled this blu-ray shit down your throat, like they were making "deep throat part ps3".
It made the ps3 expensive, they are last in this gen and they will be there for a while.
So much joy this blu-ray thing ............. NOT

 

But they did shove DVD down your throats. I'm pretty glad Sony hooked me up with the free bluray player and online play. Microsoft givess you a month of free gold subscription....After your system RROD's.

Rock on my friend.

Hahaha, free bluray



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

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when you're a developer and you have 512MB ram of video to use while the other console has a maximum of 256MB of video, it's easy to see which console is more powerful graphically.



Funny how these discussions deteriorate into fanboy slugfests. I really doubt that 99.9% of consumers would be able to tell a difference between the 360 and PS3 versions of the same game, much less be able to really determine if Uncharted looked better or worse than Mass Effect or Gears of War. They might have a small chance if you had both systems running on monitors side by side, but that rarely happens.

To really take advantage of better graphics, the PS3 games need to be dramatically better than their 360 counterparts, i.e. - a generation ahead, and that just isn't the case.



Groucho said:
Carmack doesn't even write the games at iD anymore -- he's a businessman, primarily. He likes the 360, because PC-to-360 porting is waaay easier than PC-to-PS3, and iD has made a large portion of their income, over the years, from engine licensing of their PC engine.

I'm sure the PS3 seems more difficult to him -- its the most unusual piece of the 3-way PC-360-PS3 puzzle he's trying to put together. If he was writing a PS3 exclusive engine from scratch, AND a 360 engine from scratch (i.e. not using MS'es DirectX APIs, but instead writing an engine from scratch, as he did with DOOM 1), I sincerely doubt he'd consider the 360 to be so superior to the PS3.

He's strongly biased. The 360 is easier for iD, because iD makes, and has made, PC games for eons, and all their programming staff was hired for that purpose. The PC, and from a Windows API viewpoint extent, the 360 architecture is very very familiar to him/his team. The PS3 is not.

If you're going to claim someone is "strongly biased", at least get your facts straight. He's the Technical Director of iD Software, so I'm pretty sure his daily work is still very directly related to programming (even if he spends less time at the keyboard than he used to, which may not even be the case).

Furthermore, he's much more likely to know the overall picture of multi-platform engine development than some of his programmers, who will be more concerned about their own modules and platforms.

 



My Mario Kart Wii friend code: 2707-1866-0957

reptile168 said:
when you're a developer and you have 512MB ram of video to use while the other console has a maximum of 256MB of video, it's easy to see which console is more powerful graphically.

 

both have 512mb for use

 

but the ps3 is separated into 2 pieces also use 256mb rambus memory XDR that its faster than the traditional DDR2 modules.

and another 256mb are for nvidia card that its 700mhz



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NJ5 said:
Groucho said:
Carmack doesn't even write the games at iD anymore -- he's a businessman, primarily. He likes the 360, because PC-to-360 porting is waaay easier than PC-to-PS3, and iD has made a large portion of their income, over the years, from engine licensing of their PC engine.

I'm sure the PS3 seems more difficult to him -- its the most unusual piece of the 3-way PC-360-PS3 puzzle he's trying to put together. If he was writing a PS3 exclusive engine from scratch, AND a 360 engine from scratch (i.e. not using MS'es DirectX APIs, but instead writing an engine from scratch, as he did with DOOM 1), I sincerely doubt he'd consider the 360 to be so superior to the PS3.

He's strongly biased. The 360 is easier for iD, because iD makes, and has made, PC games for eons, and all their programming staff was hired for that purpose. The PC, and from a Windows API viewpoint extent, the 360 architecture is very very familiar to him/his team. The PS3 is not.

If you're going to claim someone is "strongly biased", at least get your facts straight. He's the Technical Director of iD Software, so I'm pretty sure his daily work is still very directly related to programming (even if he spends less time at the keyboard than he used to, which may not even be the case).

Furthermore, he's much more likely to know the overall picture of multi-platform engine development than some of his programmers, who will be more concerned about their own modules and platforms.

 

Last I checked, technical directors don't spend any time programming, unless its a one-man show, and the title is just for kicks.  And he's the majority owner of iD as well -- I'm "pretty sure" he spends almost no time programming these days.  Meaning I know it for a fact, and you're welcome to believe what you like.  I'm a software engineer by profession, and I know very well what a technical director is and does.

For iD, the 360 is easier.  But that's the rub -- he's talking about it from the same perspective that many other PC developers approach it from (e.g. Valve, another example of "the 360 is better" mentality derived from a pure PC studio).  Every tool and app he, or his team, has written in the past decade has been with DirectX and a Windows-like OS.  If you *don't* think he's biased, I think you need to take a step back and look at the big picture.

I will agree with Carmack, up and down, that the 360 is much easier to develop for than the PS3.  I know this is true in my case, since I've worked on so many PC and XBox apps.  A developer's effective performance could be much greater on the 360, given some rigid prereqs, like a severe PC bias coming in, and no experienced parallel-thinking engineers.  Lately, however, both the 360 and PS3 architectures have become quite clear to me, and its obvious as to which one is superior, given the legwork to build an engine properly (for both machines, actually).

Claiming the 360 is a superior platform for reasons outside of the ease-of-development reason, however, is just plain folly.  I'm shocked that Carmack would say such a thing, actually, but since he did... I have to concede that he may not be as bright as I once thought, or that he's wearing some severely tinted eyewear.  I'm going with the latter.