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Forums - Sony - Hirai: Rivals can’t compete with PS3’s exclusives

all i will say is a game can be innovative and be from an already existing ip....just because a game is a new ip that does not make it a new experience



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HappySqurriel said:
bouzane said:
HappySqurriel said:
bouzane said:
HappySqurriel said:
bouzane said:
@Kenology

Maybe I wasn't clear enough. I'm sickened by the fact that Nintendo stopped making new core games after Pikmen, Metroid Prime and Advance Wars hit the market. Now their game development seems to be entirely casual gaming or sequels to core games. My point is that there are no new core games and I don't understand how core gamers can be satisfied by that. How do I need to know more than everybody else to make more than baseless assumptions? I'm hardly the only person who thinks that Nintendo's core offerings for the rest of this console generation will be little more than sequels.

 

Name 10 casual games Nintendo is currently developing? If they've abandoned the core market to focus on Casual games this should be an easy task for you

Games being developed by Nintendo:

Wii Sports Resort Casual
Kirby Sequel
Project H.A.M.M.E.R.
Punch-Out!! Wii Sequel
Pikmin 3 Sequel
The Legend of Zelda Sequel
Super Mario Platformer Sequel
Densetsu no Stafy Taiketsu! Sequel
Kirby Super Star Ultra Remake
Pokémon Platinum Sequel
Fire Emblem: Shin Ankoku... Sequel
Rhythm Heaven Sequel
Wander Donkey

So why is it bad when Nintendo averages 3.5 years between its games, and a good thing when Take-Two averages (roughly) 1 year between Grand Theft Auto games? Why is it bad that Nintendo is producing a sequel to Punch Out after it hasn't had a game in 15 years (same question about a Kirby Platformer)? What game is Rhythm Heave a sequel of?(same question of Densetsu no Stafy Taiketsu! which translates to "Legendary Stafy Confrontation! Dire Pirate Squad")?

How is Nintendo abandoning the Core gamer if Fire Emblem is seeing another sequel? (Fire Emblem being a core game of limited appeal would be one of the first games they would drop)

 

 

At what point did I praise Take-Two?

 

Let me make my point clearer. Many core gamers anticipate new games, sequels are nothing new. I don't understand how some people play nothing but sequels. What happened to the Metroid Prime, Advance Wars and Pikmen style innovations in Nintendo?

Two of those games are Sequels (which you don't seem to get) ...

Nintendo has dozens of games which will be "Sequels" but represent re-inventions as they go back into their (gigantic) catelog of games and finally produce a sequel to a game people loved from their youth. If you create a brand new kind of game but base it off of Punch-Out, Kid-Icarus, or Earthbound why is it a bad thing when these games haven't seen games in 15 years? Why do you ignore new first and second party games (like Disaster Day of Crisis) that Nintendo produce?

 

I did not know that Nintendo now owns the Disaster Day of Crisis developer and I did not know of the Kid Icarus sequel. I admit I was unfair in dismissing Punch-Out but I still don't think that Nintendo makes enough new core games. I really wish they would focus more of their efforts on innovating core gaming.

 



Sony may say whatever they want but I only have 1 Sony game for my PS2 (Gran Turismo) out of 25 games. The only games they make are racing games, shooters and violent action games and Little Big Planet. Little Big Planet is the only one that interests me (with GT5 of course).

Out of the 120 million PS2 owners, there are many people like me. If they want us to buy a PS3, they better start making games in different genres. Little Big Planet is a great step in that direction. They need to continue that way because right now, Xbox360 has more diversity



How many cups of darkness have I drank over the years? Even I don't know...

 

@ Rath

Disaster: Day of Crisis and Project H.A.M.M.E.R. both look promising, perhaps I was unfair in dismissing Nintendo.



bouzane said:

I did not know that Nintendo now owns the Disaster Day of Crisis developer and I did not know of the Kid Icarus sequel. I admit I was unfair in dismissing Punch-Out but I still don't think that Nintendo makes enough new core games. I really wish they would focus more of their efforts on innovating core gaming.

 

So Nintendo can't innovate with a new Mario or Zelda game? What was Super Mario Galaxy!? It wasn't fresh and new with it's emphasis on gravity?

I think you just want a reason to knock Nintendo so you stick to your "sequelitis/casual" line. It's not a bad thing to want new core franchises, but it's not a bad thing to want updates to existing franchises either - especially when the fans demand it. You only seem to be nitpicking.

This thread has thus far compared Sony's 1st party titles to Nintendo's (and Microsoft's to a far lesser extent). No matter if Nintendo makes sequels to it's multitude of franchises, does it really mean that Sony's 1st party offerings are better than Nintendo's on that basis alone?

 

No.



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Kenology said:
makingmusic476 said:
Kenology said:
makingmusic476 said:
Kenology said:
Bodhesatva said:

In terms of variety and "hardcore" gamer appeal, Sony wins, though. Over Microsoft obviously (their first party is Halo and Gears of War), but over Nintendo too, I think.

No.

I don't know how you measure "'hardcore' gamer appeal" but I think Nintendo has the biggest variety of internal games by genre.

Action/Adventure, ARPG, SRPG, JRPG, 3D-platformer, Racing, Racing Sim, Fighting, 2D-platformer, puzzle, Strategy, Shooters, etc.

Nintendo has hardcore franchises that covers virtually any and every genre. Some people may really love Sony and that's fine, but no other 1st party developer has the talent and skill of Nintendo's in-house development teams - nor as consistent an output of undisputeable quality.

 

Nintendo has a racing sim? Like Gran Turismo or Forza? What?

And I can't think of any shooters outside of Metroid (and I would consider it more of an adventure title than a shooter).

And they have one Super Mario per gen, but not much else in terms of 3d platformers since Rare left. Last gen they had SMS, SF Adventures, and Wario World, one of which was developed by the now absent Rare. In comparison, last gen Sony had at least 12 platformers between it's various 1st and 2nd party studios. They had Jak 1-3, Ratchet & Clank 1-4, Sly Cooper 1-3, and a few Ape Escape games. Granted, SMS was superior than all of these 1 on 1, but they were all great games in their own right, and combined created a great line up of games to play.

It really annoys me how people tend to lowball Sony's first party. Nintendo's is awesome, we know that, but Sony's is excellent as well.

I don't know why this is... but when people think of a Racing Sim, they always think of cars.

Waverace 64 is a racing sim. I'd say 1080 Snowboarding is a racing sim too, but snowboarding games tend to be branched off into extreme sports irregardless of how realistic they are. Both were developed by Nintendo (EAD).

As for shooters, I really mean shooters, not FPS, shooters... Starfox is a shooter. Thought that was developed by Argonaut and Nintedo, but Starfox 64 is a shooter and it was developed 100% internally.

The orange in your post is speaking of quantity. I'm speaking about quality... there's a huge difference. And a lot of the games you mentioned aren't even internally developed by Sony. I'll let you get away with Naughy Dog's Jak series, Insomniac's Rachet & Clank series, and Sucker Punch's Sly Cooper... but the only true Sony 1st party game you mentioned was Ape Escape.

 

1). Naughty Dog is owned by Sony, thus the Jak series is 1st party. And what would you rather have to play, one AAA title, or 10+ AA or low AAA titles?

2). As for shooters, I completely forgot about Star Fox. I guess I typically think of shooters involving people, which is my mistake. But still, one on-rails shooter that has had questionable quality since the N64 days (SF64 kicked ass, but SF Assault...) doesn't really compare to Resistance, Socom, MAG, and Killzone 2 (though the jury's still out on these last two).

3). I suppose Waveracer and 1080 Snowbooarding could be considered sims, but they're by no means as in-depth as GT or Forza, and they focus more on fun than realism, like other more arcadey games like MotorStorm.

 

1). Fair enough.  I didn't know Naugty Dog was owned by Sony

2). My argument was the Nintendo develop games in a multitude of genres (which includes shooters), not whether or not Starfox is better than Killzone 2 or Resistance.  lol! 

3). Again, my argument was that Nintendo develop games in a multitude of genres (which includes racing sims), not whether or not Waverace or 1080 are as deep or realistic as GT or Forza!

The strawmen will get no play here.

 

 

You said this:

"I don't know how you measure "'hardcore' gamer appeal" but I think Nintendo has the biggest variety of internal games by genre."

I assumed this mean that Nintendo has more and better games than Sony.  I contested this statement. 

If you had just said that Nintendo makes a lot of great games that cover a lot of genres, I wouldn't have bothered responding, as that is a fact.

As for point #3, I questioned the depth of both games as that is what constitutes whether or not they should be considered simulators.  Imo, both games are more arcadey, and should be classifed as just racers, not racing sims.



HappySqurriel said:

The obvious joke: "The PS3 has exclusives now?"

The obvious joke is based on an amazingly large exageration, but it is not entirely false. When you share 90% of your library with another system your exclusives better be amazingly good.

 

Only 3 of the top 20 360 games are only on the 360, so... /shrug



Future Proof in the making my friends, Future Proof in the making.



makingmusic476 said:
Kenology said:
makingmusic476 said:
Kenology said:
makingmusic476 said:
Kenology said:
Bodhesatva said:

In terms of variety and "hardcore" gamer appeal, Sony wins, though. Over Microsoft obviously (their first party is Halo and Gears of War), but over Nintendo too, I think.

No.

I don't know how you measure "'hardcore' gamer appeal" but I think Nintendo has the biggest variety of internal games by genre.

Action/Adventure, ARPG, SRPG, JRPG, 3D-platformer, Racing, Racing Sim, Fighting, 2D-platformer, puzzle, Strategy, Shooters, etc.

Nintendo has hardcore franchises that covers virtually any and every genre. Some people may really love Sony and that's fine, but no other 1st party developer has the talent and skill of Nintendo's in-house development teams - nor as consistent an output of undisputeable quality.

 

Nintendo has a racing sim? Like Gran Turismo or Forza? What?

And I can't think of any shooters outside of Metroid (and I would consider it more of an adventure title than a shooter).

And they have one Super Mario per gen, but not much else in terms of 3d platformers since Rare left. Last gen they had SMS, SF Adventures, and Wario World, one of which was developed by the now absent Rare. In comparison, last gen Sony had at least 12 platformers between it's various 1st and 2nd party studios. They had Jak 1-3, Ratchet & Clank 1-4, Sly Cooper 1-3, and a few Ape Escape games. Granted, SMS was superior than all of these 1 on 1, but they were all great games in their own right, and combined created a great line up of games to play.

It really annoys me how people tend to lowball Sony's first party. Nintendo's is awesome, we know that, but Sony's is excellent as well.

I don't know why this is... but when people think of a Racing Sim, they always think of cars.

Waverace 64 is a racing sim. I'd say 1080 Snowboarding is a racing sim too, but snowboarding games tend to be branched off into extreme sports irregardless of how realistic they are. Both were developed by Nintendo (EAD).

As for shooters, I really mean shooters, not FPS, shooters... Starfox is a shooter. Thought that was developed by Argonaut and Nintedo, but Starfox 64 is a shooter and it was developed 100% internally.

The orange in your post is speaking of quantity. I'm speaking about quality... there's a huge difference. And a lot of the games you mentioned aren't even internally developed by Sony. I'll let you get away with Naughy Dog's Jak series, Insomniac's Rachet & Clank series, and Sucker Punch's Sly Cooper... but the only true Sony 1st party game you mentioned was Ape Escape.

 

1). Naughty Dog is owned by Sony, thus the Jak series is 1st party. And what would you rather have to play, one AAA title, or 10+ AA or low AAA titles?

2). As for shooters, I completely forgot about Star Fox. I guess I typically think of shooters involving people, which is my mistake. But still, one on-rails shooter that has had questionable quality since the N64 days (SF64 kicked ass, but SF Assault...) doesn't really compare to Resistance, Socom, MAG, and Killzone 2 (though the jury's still out on these last two).

3). I suppose Waveracer and 1080 Snowbooarding could be considered sims, but they're by no means as in-depth as GT or Forza, and they focus more on fun than realism, like other more arcadey games like MotorStorm.

 

1). Fair enough. I didn't know Naugty Dog was owned by Sony

2). My argument was the Nintendo develop games in a multitude of genres (which includes shooters), not whether or not Starfox is better than Killzone 2 or Resistance. lol!

3). Again, my argument was that Nintendo develop games in a multitude of genres (which includes racing sims), not whether or not Waverace or 1080 are as deep or realistic as GT or Forza!

The strawmen will get no play here.

 

 

You said this:

"I don't know how you measure "'hardcore' gamer appeal" but I think Nintendo has the biggest variety of internal games by genre."

I assumed this mean that Nintendo has more and better games than Sony. I contested this statement.

If you had just said that Nintendo makes a lot of great games that cover a lot of genres, I wouldn't have bothered responding, as that is a fact.

As for point #3, I questioned the depth of both games as that is what constitutes whether or not they should be considered simulators. Imo, both games are more arcadey, and should be classifed as just racers, not racing sims.

You misinterpreted that statement. Although I believe that Nintendo does have the far superior games than Sony, this was all about variety to begin with.

What you quoted me saying was in direct response to Bodhesatva's statment that Sony had the best variety of internal 1st party games (as I left the hardcore appeal part of that alone). I responded with a list of genre's that Nintendo developed games for.

Now watch this:

You said above: "If you had just said that Nintendo makes a lot of great games that cover a lot of genres, I wouldn't have bothered responding, as that is a fact."

And you said that just after you quoted me saying this: "I don't know how you measure "'hardcore' gamer appeal" but I think Nintendo has the biggest variety of internal games by genre."

 

The bolded parts above meant the same thing. I said EXACTLY what you're thinking I didn't say.  But it's all good, just a miscommunication.

 



Wow, I left this for a few hours and it grew into a massive flame war....

*sigh* I created a thread about a man steering a boat with his Wii nunchuck but that thread quickly died, and yet a thread about Kaz saying Sony's first-party games are the best quickly becomes a fight.

All of you are wrong and all of you are right. Sony and Nintendo and Microsoft all have the best first-party games and the worst first-party games.....from a certain point of view. If one has an open mind, one would realize that everyone has great games to play. It's silly to sound factual when debating about an opinionated matter.





With that, I have one question for you all:

 



Explanation of sig:

I am a Pakistani.....my name is Dan....how hard is that? (Don't ask about the 101...apparantely there are more of me out there....)