By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - What constitues "real" graphics?

My view is that they theme of a game doesnt have to be realistic or that a game even needs to have a real-world color pallet. I believe that games will have more definition to the characters. Each character will have its own weight, abilities, motion, and feel. The game could be as simple as an anime or as drawn as Wind Waker but textures will be well placed and high-quality. Kojima talked about how how the backgrounds of the next generation will be alive. I believe this is a good way to think. If you shoot a grenade into the distance,it shouldnt just blow up on an invisible wall, it should continue flying and maybe hit a tree and blow it up and start a fire. With that fire something comes along, mattering the game, and puts it out in real-time. Resistance 2 with the battleships is a great start since they are far in the distance but they slowly fly across the screen. Realism doesnt have to mean real. Take a Final Fantasy game, there is no way a summon would be real but could anyone imagine Crysis level graphics attached to FFXIII. It would be basically be equal to a CG movie. As long as a game feels real then its a realistic game.



Around the Network

Mario's mustache isn't real, it's a fake he used steroids for it



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

Pretty Cool Guy, can you recommend me any "mature" animes?



As in go buy us some coffee.

http://speedhunters.com