rocketpig said:
Actually, mentioning Half-Life in a Kojima argument is an insult to Gabe Newell and his crack team of bad-ass game-making mofos. Kojima is a self-absorbed blowhard who couldn't tell a story well to save his own ass. He repeats everything five or six times, he removes any sort of interaction on the viewer's part by explaining even the most mundane plot points in great detail, he rips all his good ideas from other more influential artists, his dialogue is downright terrible, and did I mention he's a self-absorbed blowhard? With that said, he makes some pretty fun games. But this idolatry needs to stop. Even somewhat talented Hollywood directors - Christopher Nolan, for example - make Kojima's games, dialogue, and stories look bad. Compare him to some of the past cinema and literary greats like Kubrick or Poe and the comparison becomes downright comical. In short, Kojima is a fan service hack, nothing more. He hit it big with MGS and has yet to prove that he can duplicate that by putting together something even half as coherent and nuanced. Even then, MGS was far from fine art. It was much closer to a pulp rag in video game form than anything else. But, go ahead and keep arguing with us about it. You'll find one or two supporters on websites like this while the rest of the world who knows better sits back and chuckles at your ridiculous notions of fine art and genius. |
You have got to be kidding me. Honestly, have you ever heard of a game called Zone of Enders?
Still all I see here is a massive paragraph that I simply stamp as TROLLING.
MGS is a franchise that is in the same league of game as Half-Life. There is NO way around it. If you dont like it that is fine but straight up calling Kojima, a way more well known developer then Gabe, a self-absorbed blowhard when they guy is as humble as your mothers fresh baked apple pie is completely out of line. Gabe is more of a blowhard then Kojima ever will be. Hell, I'll straight up say it. Gabe is a complete f*cking *ss h*le.
Kojima's stories are complex and very well weaved together. If some people dont understand it and just drop back to the "this story sucks" well let me tell you what. Most game stories suck. Halo, Gears of War, Mass Effect, etc all SUCK at their stories (this doesnt include Unreal, Half-Life, Quake, Wolfenstein, Duke Nukem, or Quake). Kojima uses a very special technique in his story telling, "breaking the fourth wall", that is RARE to see and even RARER to see in a video game. He is one of the few to ever pull this off.
Some people like games with poor stories, *pats you on the back*, but most of us like stories that take some back analyst to full grasp and enjoy. Go back to reading mother goose while the big boys read our novels.










