Mjah, one should also consider that graphical updates aren't any more what they used to be. When the came with the Quake engine it was like: ooh,aaah, look at this, oh and that!!! Then the same all over again with the Unreal engine: the wow factor was immense.
Lately carmack introduced his new engine that is dynamic and has a unknown complexity, but the average comment was like: 'doens't that looks like motorstorm? an old game...'. So however this engine is far more complex of what is out there now and what the PS3 will ever be able to do (memory constraints, the current gen was made in a time flash chips were expensive) yet no one has the 'wow' factor.
But that is normal, when you look at some of the first 3D games building were just square blocks, and people were sprites. Then you had some walking boxes that represented humans, then they got hands, fingers, moving fingers... But as you can notice the progress is in the details and details have the ability of virtually dissapearing. After all thats why they are called details.
So i don't think that the age is defining what we think of graphics, it does however affects the preception of the art. But since the general move of the industry towards towards reality one can expect that the art is only defining how your enemy looks in modern games. (however thats mostly brown, and lizzard looking or just a darth vader mock-up)
Games that have an huge art factor always have the same problem, you have people that like it and you have those that dislike it. Unlike realistic games: you just gotta accept reality... Look at games like windwalker, killer7, ...
A last factor i think is important is the learning abilities: when i play NES games i can usually complete them in an afternoon when it took me weeks when i was young. Of course games got more complex and difficult so we are better trained now. (however most popular games only require to trigger some distance weapons, thats probably why oblivion and zelda and the forgotten thief are so popular: direct and close combat)
Then 2 more remarks i had while reading this toppic:
- zelda and gears are two different games, so i don't really see the point comparing them. Its like saying : i like Donnie Darko over pirates of the carribean... pointless don't you think?
- More complex AI and physics seem strange to me, Perfect Dark had the most complex AI ever and i think still has so they are out there but they make the game weird and sometimes unfair. (they have actually made the AI in perfect dark more stupid before release) And physics have unexpected and unfair results, imagine a game over because the level collapses, and mostly it turn the game in a boring puzzle situation.









... And i still buy good budget Cube games (... Yesterday i bought beyond good and evil for 7.95 Euro's)
... with 1080p and hdmi. (34")