MontanaHatchet said: Games are a medium, and like most mediums, they're afraid to tackle tough issues. Movies are very similar to games, and few movies have tackled real life issues past war and emotion. Reign Over Me actually came close with a plot based around 9/11, and Casino Royale had a brief plot piece based around it as well. The problem is that the majority of movies and videogames are made in the United States, and there are a lot of differing races, religions, and ideologies here. Considering that hundreds if not thousands of people get offended at every Dilbert strip, I can't see something as large as videogames get away with controversial themes.
Next to that, we can also claim that videogames, as an emerging and constantly growing medium, still have the chance to tackle tough themes. This is true, and should be done. Due to Nintendo's Blue Ocean strategy, gaming is being expanded greatly across all sorts of different demographics. Soon, gaming too, will be very diverse and criticism will come from both gamers and those who we usually associate as anti-videogame (Jack Thompson for example).
Well, those are my two cents. Enjoy. |
The problem is that most movies - and most games - that try to tackle tough issues usually end up sucking, for various reasons. For one, people get far more outraged and shocked at seeing something on a screen than they do reading something. Moving visual media is far more intense and graphic to our minds than print-based media like books, or even still media like paintings and photographs, so people tend to react more strongly to the former. (See, for example, the recent outrage over Luc Bernard's Holocaust game for the DS; if he had done a bunch of still paintings on the same subject, no one would be outraged, but because it's a video game, apparently it's too controversial to release here in the States.) Thus, movie- and game-makers are afraid to take chances for fear of offending large swaths of people.
Now, Rockstar, for one, can get away with controversial themes like crime and violence in the GTA games because they can deflect any criticism with, "whoa, just a game here, folks. Not meant to be taken seriously." Game-makers tackling serious issues can't do the same, and neither can movie-makers.
You mentioned Reign Over Me, and that was honestly one of the few movies I've ever walked out of - not only because Adam Sandler's terrible acting ruined the entire movie, but also because they pulled far too many punches with the subject matter, making for a movie that was just sort of bland. However, there have been movies out there that have both tackled serious issues and been interesting enough to keep the viewer hooked - Schindler's List is the one that immediately comes to mind. In fact, that movie alone opened the door for movies to tackle all sorts of serious issues. But the universal quality that all good movies about those issues share is that they're hard-hitting, even brutal, with their subject matter. They don't fear showing things how they really are.
But, really, video games as a medium have a lot more issues to tackle before they can even reach that point. For one, the industry needs to get people to take games seriously as an expressive medium - an issue which the slew of mindless FPS's, RPGs, and action games released each month isn't helping at all. Now, not every game needs to be the equivalent to Citizen Kane, but gamers need to stop touting these mindless games as the pinnacle of the medium. It says something when a great many gamers consider Metal gear Solid's story to be deep, when in reality it's the equivalent to your average Tarantino film - slick, stylish, fun, somewhat pretentious, but only skin-deep. Is that really what we want to be satisfied with?