http://videogames.yahoo.com/feature/big-budget-disasters/1218872
Sims Online: budget 25m, failed due to monthly fees
Daikatana: budget unknown, romero's studios collapsed soon after its release.
The Last Express: budget 6m. they didn't even advertise for this game
Ultima 9: nine year development cycles.
Shenmue: budget 70m. it was single-handedly responsible for selling at least seven of Sega's equally ill-fated Dreamcast consoles
the Gateway: Budget: city sized. Driving game with massive map and nothing to do.
E.T.: Estimated budget: over $50m (inflation-adjusted)
Atari paid somewhere around $25 million for the movie license, then had their programmers hammer out a game in a mere five weeks.
I never played these games but they all sound bad - except maybe Gateway. Sequel was planned to come out on PS3 but was canned.








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