By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Microsoft shoots themselves in the foot with Halo 3


to MikeB

==> YEAH, show them the power of Amiga !!!!
Amiga forever
Do you get thr screen from the youtube video called (100 amiga games on 10 min or something like this ?)

BUT, I must say that Amiga was expensive and even if I get an Amiga when i was young, I would rather prefer that my parents gave me a NES that was cheaper ...

And don't forget that Amiga was killed by PC, absolutly not by NES ...

Time to Work !

Around the Network

One thing. Your link is not about the 360's drive. It's about a PC DVD-ROM drive. And even if Hitachi made a drive for the 360, they weren't the only ones. Some runs used other drives.

Even if the it slowed, those links mentioned tranfer rates as high as 10MB on dual layers.

Now do you have a link to prove blu-ray doesn't slow with a second layer? I noticed you didn't even claim it didn't. You just implied with not actual proof. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

@ Legend1

I'll skip everything else talked about and just point out that this comment is incorrect. There was space on the dvd for more levels. I can't say why some of it wasn't included


I heard some things about keeping Gears on a single layer DVD for better reading speed. That's why I stated I believe this to be storage related.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:
@ Legend1

I'll skip everything else talked about and just point out that this comment is incorrect. There was space on the dvd for more levels. I can't say why some of it wasn't included


I heard some things about keeping Gears on a single layer DVD for better reading speed. That's why I stated I believe this to be storage related.

 That was also helped by the U3 Engine not needing a lot of space on the disc, although it apparently does need a lot of RAM (Epic convinced Mircrosoft to put in 512MB of RAM, instead of 256MB; of course the PS3 is all set for that too).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

@ MikeB

Only for Japan. NES heydays were around 1988 until the Snes was released, about the same as for the Amiga 500

No. My point was you're comparing two pieces of hardware with a considerable gap in time (and cost)

Sure it does mean something, special effects for sci-fi series like Babylon 5, SeaQuest and Star Trek were rendered on Amiga, the morph effects in Terminator 2 were done on Amiga, animation of disney classics like Lion King and Dinosaur were done on Amigas, etc, etc.

Too bad those were the exceptionally expensive 2000s - released in 1987 

Did you enjoy games more because Star Trek used several amigas gained together to do effects? Did it sell more because SQDSV used them for some special effects?

The NES wasn't for everyone, those who bought an Amiga got the power they paid for. The Amiga was multi-functional, I edited home videos in the 80s, adding titlings and special effects not possible on other platforms. The NES wasn't in the same league as Amigas.

Exactly, the NES was a console whereas the Amiga was a computer, and I never said the Amiga wasn't more powerful than the NES. Its just that comparing the two, especially if you want to draw parallels to the PS3, is fairly disingenuous. The PS3 can't to video editing or half the other things a PC can do - and don't give me "it can run linux" bullshit either, 256mb of ram and no low level GPU access is a joke. 

Besides, can you replace the CPU in the PS3 like the Amiga? Does the PS3 have expansion cards?

You didn't watch the videos or did you?

No, I did. But I guess you didn't read my post....

I've played quite a few of the games you posted, namely Sensible Soccar and Populas (on an Amiga, BTW). Posting screens of a game at it's native res, especially with these games being at ~240, make them look much better than they actually are. If you read the comments, you'd know that someone claimed the Amiga looks better than the SNES or AES, which is simply ludicrous.

Example; A pic you posted

At 480x640, much more like what you'd see on a screen;

Which looks better? Which looks like what you'd expect on a screen larger than 2 inches? 

In this case size matters.

The Snes version didn't stack up with the original neither (BTW was there a 2 player option in this version like for the original?)

Kinda like Street Fighter 2 was god awful for the Amiga, but great on the SNES. Fell free to claim it was a bad port, because thats exactly what I'm getting at.

Amiga;

Highly acclaimed SNES version;

Quit doing rigged comparisons to make the Amiga come out on top. That hardware war is long over, you can get over it now. The fact is the NES was far less powerful, yet it still had more, and better, games

My entire point is that the PS3 is no Amiga in any sense of the word. I am, by no means, basing the Amiga - just this illogical comparison. 



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

Around the Network

And don't forget that Amiga was killed by PC, absolutly not by NES ...And don't forget that Amiga was killed by PC, absolutly not by NES ...

Amiga was "killed" by Commodore's mismanagement (even C= Amiga developers stated this in AmigaOS eastereggs) and their loss of focuss. The PC branch caused huge loses for the company and they made some blunders on the Amiga front as well, in the end profits they generated from Amiga products was not enough to compensate their losses. The Amiga went out in style though with a huge demand especially in Europe, after the bankruptcy 2nd hand prices skyrocketed up to twice the normal retail price. For example Disney quickly bought hundreds of new Amiga 4000 units to make sure they had replacement parts for the foreseable future, likewise other companies advertised in Amiga magazines to buy their machines. The last C= Amiga, the Amiga CD32 game console was selling in the UK more games than PC CDROM, CDi and MegaCD games combined!



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales


At 480x640, much more like what you'd see on a screen


Not really, the game looked very sharp on PAL TV sets, large magazine review scan:

http://thalion.exotica.org.uk/games/lionheart/scans/reviews/the_one3.jpg

Kinda like Street Fighter 2 was god awful for the Amiga, but great on the SNES. Fell free to claim it was a bad port, because thats exactly what I'm getting at.


BTW, you have a picture of the original Streetfighter 1 for the Amiga in your posting.

There were two ports done, one was a quick god awfull port similar of quality to most movie based multi-platform games of the time. The other was the Turbo variant which looks better but still unimpressive. But that doesn't mean the Amiga 500 from the 80s or the newer A1200 couldn't handle a good port technically. Here's a look-a-like for the the A500/A1200:

Fightin'Spirt:













http://hol.abime.net/532/screenshot

Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:

At 480x640, much more like what you'd see on a screen


Not really, the game looked very sharp on PAL TV sets, large magazine review scan:

 Again, you either missed my point or choose to ignore it entirely. BTW, how can you get sharper than the direct capture I posted? Showing a game at naitive res. avoids the problem of pixelation, of course blurry mag scans help mask this.

Fighting Spirit just goes to show the Amigas limited color pallette, as well as the limited talent of its developers. Look at the design of the characters, especially how the're drawn, if you're confused about what I'm talking about. And this is supposed to be the systems best fighter...

You can post screens till the cows come home, but the fact of the matter is the Amiga was not more powerful than 16bit era consoels. The fact is said consoles have a better looking and playing games. The fact is those consoles could do things the Amiga could never dream of. The fact is the Amiga will not be remembered as well, or as fondly, as the Genesis or SNES - and even the NES. 

Like I said, that gaming war is long over and it's pointless to keep fighting it.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

@ sienr

Showing a game at naitive res. avoids the problem of pixelation, of course blurry mag scans help mask this.


480x640 isn't Lion Heart's native resolution, PAL resolutions were used for most games including LionHeart.

goes to show the Amigas limited color pallette


LionHeart for the Amiga 500 often had thousands of different colours on screen at once. The Snes could show max 256 colors at a time. The Amiga 1200, released the same year as the Snes had a pallette of 16.7 million colors of which due to the copper chip 262144 colors coud be displayed simultaneously.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

@ sienr

I find it quite ironic you criticize the Amiga's color palette, it was one of the Amiga's most highly acclaimed features. In 1985 when Macs were still soundless 2 color monochrome systems it was suddenly possible to view actual photographs and videos with up to 4096 colors simultaneously.

The lead designer at Apple later revealed in an interview that they were very amazed and scared of the Amiga's for them unbelievable power.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales