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Forums - Sony Discussion - BF: Bad Company Demo

Played for 6 hours over the past 2 days and will be buying. Only suffered lag issues in 1 game so far.



  

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I have played the demo for hours. The only problem with serious lag was mostly later than 4 o'clock (GMT +1). (probably to many players) But if I play earlier I suffered from no lag at all. When there's no lag the game is awesome. I'm going to preorder it soon. Can't wait to play the full game.



I haven't been that interested in it. I enjoy (and still play) Battlefield 2 on the PC and Bad Company kind of felt 'meh'. Mainly, I believe I would have had more fun in the demo if this was coming to the PC because a controller is not how I want to experience combat in an area with bullets, explosions, tanks, APC's, cars, tanks, a helicopter, and enemy soldiers all trying to take me out.

It still had it's moments of chaos where I'm running to the objective and a tank rolls up to try and take me out. Thinking fast, I run into a building or find other cover like I would normally do in Battlefield 2, but now instead of not being able to touch me, half of the building explodes into chunks and I'm not completely exposed again. The new destructible environments are seemingly cool enough with bullets and explosives from allies and enemies destroying buildings to take each other out. However, I think the 'awesomeness' of that gets a little lost when you realize that the debris disappears the second it touches the ground. Heck, I was playing in singleplayer and shot at some trees to watch them snap and crash to the ground. This was a cool effect until after shooting the individual branches because once that last branch was gone, the rest of the tree went AWOL and was suddenly gone. I can see the appeal for destructible environments and how having tons of physics objects interacting can probably wreak havoc on a multiplayer game, but I still think the effect loses its luster when that happens.

Also, playing Bad Company online made me want to play Battlefield 2 again because while 24 people may seem large for a console game, it's nothing compared to the 64 player servers that Battlefield 2 offers. Heck, Bad Company also loses jets and being able to go prone. However, the sound seems like something that has been improved on. Gunshots and explosions sounded intense and worthy of running away from, but I do have a problem with the fact that the mic system is always on because I spent a whole round hearing the echo of the game from another player's mic and unless I've missed the setting, I can't mute players or turn off hearing other people.

I just think that Bad Company feels more like Battlefield 2: Lite. Of course, I haven't played other Battlefields that have come to the consoles and I don't know how this game stacks up to them, but this is just my opinion after playing on the PC.

*edit* Also, I believe I was under some lag, but I'm thinking it's just because of the router and being at a NAT type 3. For whatever reason, I used to be able to set it up so that I could set the PS3 outside the protection of the router, but it stopped doing that and I don't know what to do. I'll have to hook it up directly to the modem and see what happens tomorrow.

Something else I would complain about would be the controls. However, I enjoy my FPS games on the PC so it's more of a mouse and keyboard vs a controller type of thing (and I've already damaged the left analog stick of my sixaxis, I don't need the same thing to happen to the Dualshock 3 because of sprint being mapped to L3).



Bad Company seems ok.. but the fact that the AA drop didnt destroy the tank was BS. You HAD to use the RPG... wtf was the point in having the hidden AA weapons thing?



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
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IllegalPaladin said:
I haven't been that interested in it. I enjoy (and still play) Battlefield 2 on the PC and Bad Company kind of felt rather 'meh'. Mainly, I believe I would have had more fun in the demo if this was coming to the PC because a controller is not how I want to experience combat in an area with bullets, explosions, tanks, APC's, cars, tanks, a helicopter, and enemy soldiers all trying to take me out.

It still had it's moments of chaos where I'm running to the objective and a tank rolls up to try and take me out. Thinking fast, I run into a building or find other cover like I would normally do in Battlefield 2, but now instead of not being able to touch me, half of the building explodes into chunks and I'm not completely exposed again. The new destructible environments are seemingly cool enough with crap allies and enemies destroying buildings to take out the other team. However, I think the 'awesomeness' of that gets a little lost when you realize that the debris disappears the second it touches the ground. Heck, I was playing in singleplayer and shot at some trees to watch them snap and crash to the ground. This was a cool effect until after shooting the individual branches because then once that last branch was gone, the rest of the tree went AWOL and was suddenly gone. I can see the appeal for destructible environments and how having tons of physics objects interacting can probably wreak havoc on a multiplayer game, but I still think the effect loses its luster quite a bit when that happens.

Also, playing Bad Company online made me want to play Battlefield 2 again because while 24 people may seem large for a console game, it's nothing compared to the 64 player servers that Battlefield 2 offers. Heck, Bad Company also loses jets and being able to go prone. However, the sound seems like something that have been improved on. Gunshots and explosions sounded intense and worthy of running away from, but I do have a problem with the fact that the mic system is always on because I spent a whole round hearing the echo of the game from another player's mic and unless I've missed the setting, I can't mute players or turn off hearing other people.

I just think that Bad Company feels more like Battlefield 2: Lite. Of course, I haven't played other Battlefields that have come to the consoles and I don't know how this game stacks up to them, but this is just my opinion after playing on the PC.

 ya the online was a joke, R2 will have more player.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
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ssj12 said:
Bad Company seems ok.. but the fact that the AA drop didnt destroy the tank was BS. You HAD to use the RPG... wtf was the point in having the hidden AA weapons thing?

wow are you serious? I haven't seen one of those strikes yet, but if you can't destroy a tank with it..... I don't see a point in it.

It's supposed to be feared by friends and foes. Those were great times in Battlefield 2 where you're taking a control point and you hear the nearby artillary firing and everybody clears out as fast as they can.



I really liked it, but then again, the only game I have to compare it with is the first Resistance.



It has its highs and lows. I like to snipe to its fun but the worst part is the loads and instant deaths. The game loads very slow. Plus when you respawn sometimes you dont even get to move and you killed right away.



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Yea, respawn deaths are pretty annoying especially when you're spawning with your squad and it probably doesn't help that you're probably not going to be able to turn to meet a spawn camper (or an enemy in general) with a controller should you spawn facing the wrong direction.