By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Good News for Gaiden fans.

""Something isn’t right,” I said to one of my TXB colleagues after playing a review copy of Ninja Gaiden II on our debug system. I know what kind of pride Team Ninja has, and the feeling was that the reviewable debug build was not representative of what the boxed copy would offer consumers.

I was right.

As some of you may know, TeamXbox.com held off on its review of Ninja Gaiden II because of the very reason described above. Sometimes, “review” copies of games don’t quite run right; such was the case with the code of Ninja Gaiden II we had. It was a bit of a risk on our part to wait– no site wants to miss the boat on a big review. But with boxed copy in hand for comparison’s sake, we now know that pulling back on the reins was the correct thing to do in this circumstance." - TeamXbox

 

Appears the review copies of NG2 were flawed.  Nice job TeamXbox on waiting even though everyone else was posting their's.



Around the Network

How were they flawed? What is team Xbox talking about?



I guess I should have posted more, but I wasn't sure what the guidelines were about posting quotes from other sites. They are referring to load times and frame rate issues. They say there are still times when the frame rates dip, but not nearly as bad.



That's good to hear, framerate hiccups and mid game combat loading doesn't mix well for a game that focuses so much on great combat. The question is, how bad is the frame issues on the retail? I'll have to see for myself come Saturday.



JaggedSac said:

""Something isn’t right,” I said to one of my TXB colleagues after playing a review copy of Ninja Gaiden II on our debug system. I know what kind of pride Team Ninja has, and the feeling was that the reviewable debug build was not representative of what the boxed copy would offer consumers.

I was right.

As some of you may know, TeamXbox.com held off on its review of Ninja Gaiden II because of the very reason described above. Sometimes, “review” copies of games don’t quite run right; such was the case with the code of Ninja Gaiden II we had. It was a bit of a risk on our part to wait– no site wants to miss the boat on a big review. But with boxed copy in hand for comparison’s sake, we now know that pulling back on the reins was the correct thing to do in this circumstance." - TeamXbox

 

Appears the review copies of NG2 were flawed. Nice job TeamXbox on waiting even though everyone else was posting their's.


 Can you provide a link and/or another quote on the evidence they offered(other than it being "a bad review copy)? I love the gaiden franchise but them sending a faulty copy of the game to get reviewed by sites like IGN and others seems extremely unprofessional and unlikely and if they did it intentionally they deserve the ratings they got lol.



Around the Network

http://reviews.teamxbox.com/xbox-360/1511/Ninja-Gaiden-2/p1/

Here is the link. As far as evidence, I believe you would just have to trust that they are not trying to deceive people.



JaggedSac said:
I guess I should have posted more, but I wasn't sure what the guidelines were about posting quotes from other sites. They are referring to load times and frame rate issues. They say there are still times when the frame rates dip, but not nearly as bad.

That's a real shame.  I think developers are trying to push a little too hard on the video game consoles.  Users need to step back and realize that these toys cannot compete remotely with computers.  



TheBigFatJ said:
JaggedSac said:
I guess I should have posted more, but I wasn't sure what the guidelines were about posting quotes from other sites. They are referring to load times and frame rate issues. They say there are still times when the frame rates dip, but not nearly as bad.

That's a real shame. I think developers are trying to push a little too hard on the video game consoles. Users need to step back and realize that these toys cannot compete remotely with computers.


 So computer games never have frame rate issues?  Only if you staya above the power curve and want anything better than 640X480 do frame rates stay consistent.  It is much harder for a developer to test for all the combinations of hardware that a pc can have and do optimizations for it.  If by toys you mean something that it is a fraction of the cost of a pc that generates comparable graphics, then yeah I guess they are toys.