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Forums - Gaming - IGN has an interesting debate

Blizzard made $1.2 billions last year and $750 millions in 2006, almost entirely from World of Warcraft. So that's $2 billions + Revenue from 2005 and 2004 (which should add another $billion).

For Wii Fit to even reach $3 billions in revenue it would need to sell 33.5 millions copies at $90 price point.

WoW is still increasing it's costumer base (right now it's at 10.7 millions), and will keep printing money for several years more.

And profits-wise, it's not even comparable. WoW reported over $500 millions in pure profits last year. They don't need to pay publishers or retailers to get their money straight from the gamers.



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WoW

That monthy subscription is making a massive amount of money. 10 million people paying that a month is crazy.



High popular subscribtion based MMORPG VS a highy popular fitness game with a one off payment.

Hmmm .... hard choice



Absolutely no competition there, unless Wii Fit begins charging gym dues.



See Ya George.

"He did not die - He passed Away"

At least following a comedians own jokes makes his death easier.

WoW. Wii Fit may change gaming input but in my mind its a soccer mom's novelty and excuse for not going to a real gym.



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TheRealMafoo said:
WoW will sell more, that's obvious.

As for the people who think WoW is a casual game, I disagree. WoW is less complex then other MMO's, but the people who play it are the same gamer. Plus, most people who play it check online builds, PVP stats, and techniques, and will spend 30 hours doing an instance for 1 drop (doing it over and over again).

That's not the definition of a casual gamer.

 You should see the WoW boards. The hardcore vs. casual squabbling for developer attention is legendary.

The hardcore are always talking about how they've earned the right to have substantially more powerful gear and deserve more huge raid instances which require massive time investment to complete, and the casuals always complain about how they get left behind and forgotten, with new 5-man dungeons rarely being added and a massive gear disparity between them and the hardcore players. The hardcore claim that they're the "true" WoW players because of their huge time investment, and the casual rightly retort that their $15 a month is worth just as much as a hardcore's $15, even if they spend less time playing.

 Like all the most successful games, WoW is both hardcore and casual. And trying to balance that kind of appeal in a massively multiplayer environment is a huge challenge. For every teenage male obsessing over the perfect PvP build to get that 2000+ arena rating, there's a 40-something electrician helping his kids level up in The Barrens.

I heard of the casual vs. hardcore war in WoW long before I'd ever heard of it in consoles or the wider gaming world.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

i think IGN has lost it. There is nothing to debate, it's not even close.



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
famousringo said:
TheRealMafoo said:
WoW will sell more, that's obvious.

As for the people who think WoW is a casual game, I disagree. WoW is less complex then other MMO's, but the people who play it are the same gamer. Plus, most people who play it check online builds, PVP stats, and techniques, and will spend 30 hours doing an instance for 1 drop (doing it over and over again).

That's not the definition of a casual gamer.

 You should see the WoW boards. The hardcore vs. casual squabbling for developer attention is legendary.

The hardcore are always talking about how they've earned the right to have substantially more powerful gear and deserve more huge raid instances which require massive time investment to complete, and the casuals always complain about how they get left behind and forgotten, with new 5-man dungeons rarely being added and a massive gear disparity between them and the hardcore players. The hardcore claim that they're the "true" WoW players because of their huge time investment, and the casual rightly retort that their $15 a month is worth just as much as a hardcore's $15, even if they spend less time playing.

 Like all the most successful games, WoW is both hardcore and casual. And trying to balance that kind of appeal in a massively multiplayer environment is a huge challenge. For every teenage male obsessing over the perfect PvP build to get that 2000+ arena rating, there's a 40-something electrician helping his kids level up in The Barrens.

I heard of the casual vs. hardcore war in WoW long before I'd ever heard of it in consoles or the wider gaming world.

I agree. They need to come up with a better way, for both groups to band together and freely switch to working in their own factions when they want, without interfering with each other. Something that  can make hardcore/casual gamers respect and appreciate what the other has to offer to MMO gaming. Certainly not an easy task. I think NCSoft does a good job, in that regard, but they offer something completely different to the MMO world than Blizzard. I would think you would find the same type of arguing in any game that attracted 2 entirely different groups.

it's not even close.

WoW wins in a landslide-no discussion needed.



I'm tired of hardcore vs. casual gaming references. Can we rename it to Hardcore and Softcore?f



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.