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Forums - Gaming - Good storyline anyone?

I get excited when a heavy fog appears and just seeing it makes me want to run (...well maybe walk) through it.

Now if everything was suddenly abandoned for a short time while there was a heavy fog and I would be happy (as long as I don't have to fight off crazy monsters).

I like to see good (or interesting) storylines. 



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sc94597 said:
@DTG we play video games for gameplay,story,etc. We aren't expecting them to have a better story than movies, or books. That would be expecting way too much. I don't see how not having a better story than movies means the story sucks.
True...we can't have the same standards for storytelling in video games as we do with books

>>Anime is millions of miles behind Hollywood

I agree.

I remember watching Cowboy Bebop thinking how Vicious who's fighting with a sword and a bird against Spike with a gun destroyed my suspension of disbelief, and how Japanese anime directors almost always had used a comicrelief-cute-kawaii character like Ed and had dressed female protagonists like uber-slut, in order to appease the great majority of immature anime audience, while completely eliminated its chance of being accepted as a mature artwork by the mainstream.

Part of the reasons why storytelling has been so undeveloped in both game and anime genres is that their target audience has been teenage male. It's a vicious cycle. Ridiculous in-game stories turn away adult, which in turn discourages developers from prioritizing story in their deign.

The only way to get out of this cycle I see is actually what Nintendo has been doing - make casual games without story and increase adult population. In the long term, the more adult gamers there are, the more incentive for developers to take story seriously. But it will take quite some time.



No, it's not going to stop  'Til you wise up
No, it's not going to stop  So just ... give up
- Aimee Mann

omoneru said:
>>Anime is millions of miles behind Hollywood

I agree.

I remember watching Cowboy Bebop thinking how Vicious who's fighting with a sword and a bird against Spike with a gun destroyed my suspension of disbelief, and how Japanese anime directors almost always had used a comicrelief-cute-kawaii character like Ed and had dressed female protagonists like uber-slut, in order to appease the great majority of immature anime audience, while completely eliminated its chance of being accepted as a mature artwork by the mainstream.

Part of the reasons why storytelling has been so undeveloped in both game and anime genres is that their target audience has been teenage male. It's a vicious cycle. Ridiculous in-game stories turn away adult, which in turn discourages developers from prioritizing story in their deign.

The only way to get out of this cycle I see is actually what Nintendo has been doing - make casual games without story and increase adult population. In the long term, the more adult gamers there are, the more incentive for developers to take story seriously. But it will take quite some time.
Really?  I am pretty sure that 18-34 year olds make the bulk of gamers

 



Riachu said:
sc94597 said:
@DTG we play video games for gameplay,story,etc. We aren't expecting them to have a better story than movies, or books. That would be expecting way too much. I don't see how not having a better story than movies means the story sucks.
True...we can't have the same standards for storytelling in video games as we do with books


Correct Line of Thought: Books and Movies do not have better stories than Games nor vice-versa, they are simply different types of medium.

Of course that's not to say some games couldn't be adapted to literature or movies. Grim Fandango could very well do adapted to cinema, while Planescape: Torment, with a bit of work, could make a good book (it's script is already as big as one!)



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@Raichu

That's irrelevant. Traditional games usually target those in somewhere between high teen and the mid-20s, give or take. If you're in your late 20s and still think most game stories are earth-shattering, you need to read more books. But that's not the point. The point is, compared to other genres such as movies, story has not been the primary strength in gaming partly due to its younger audience type.



No, it's not going to stop  'Til you wise up
No, it's not going to stop  So just ... give up
- Aimee Mann

Well, of course gameplay is more important, but it helps to have a great story. For some games, its indispensable. RPGs without stories are terrible. However, I can enjoy an FPS with no story. In the end, a story is a tool to make a great game, but usually not a necessity.




shio said:
Riachu said:
sc94597 said:
@DTG we play video games for gameplay,story,etc. We aren't expecting them to have a better story than movies, or books. That would be expecting way too much. I don't see how not having a better story than movies means the story sucks.
True...we can't have the same standards for storytelling in video games as we do with books


Correct Line of Thought: Books and Movies do not have better stories than Games nor vice-versa, they are simply different types of medium.

Of course that's not to say some games couldn't be adapted to literature or movies. Grim Fandango could very well do adapted to cinema, while Planescape: Torment, with a bit of work, could make a good book (it's script is already as big as one!)

Planescape probably would make a good novel as it has arguably one of the deepest plots in an RPG.  Mass Effect could also make a good adaption into a novel.  Hell, ME has a pequel novel that takes place before the game.

 



Riachu said:
omoneru said:
>>Anime is millions of miles behind Hollywood

I agree.

I remember watching Cowboy Bebop thinking how Vicious who's fighting with a sword and a bird against Spike with a gun destroyed my suspension of disbelief, and how Japanese anime directors almost always had used a comicrelief-cute-kawaii character like Ed and had dressed female protagonists like uber-slut, in order to appease the great majority of immature anime audience, while completely eliminated its chance of being accepted as a mature artwork by the mainstream.

Part of the reasons why storytelling has been so undeveloped in both game and anime genres is that their target audience has been teenage male. It's a vicious cycle. Ridiculous in-game stories turn away adult, which in turn discourages developers from prioritizing story in their deign.

The only way to get out of this cycle I see is actually what Nintendo has been doing - make casual games without story and increase adult population. In the long term, the more adult gamers there are, the more incentive for developers to take story seriously. But it will take quite some time.
Really? I am pretty sure that 18-34 year olds make the bulk of gamers

 


But developers are trying to target the more immature group for a mass market appeal, even more than ever. That's why we most likely never see another Planescape: Torment, Fallout 2 or Grim Fandango again.

shio said:
Riachu said:
omoneru said:
>>Anime is millions of miles behind Hollywood

I agree.

I remember watching Cowboy Bebop thinking how Vicious who's fighting with a sword and a bird against Spike with a gun destroyed my suspension of disbelief, and how Japanese anime directors almost always had used a comicrelief-cute-kawaii character like Ed and had dressed female protagonists like uber-slut, in order to appease the great majority of immature anime audience, while completely eliminated its chance of being accepted as a mature artwork by the mainstream.

Part of the reasons why storytelling has been so undeveloped in both game and anime genres is that their target audience has been teenage male. It's a vicious cycle. Ridiculous in-game stories turn away adult, which in turn discourages developers from prioritizing story in their deign.

The only way to get out of this cycle I see is actually what Nintendo has been doing - make casual games without story and increase adult population. In the long term, the more adult gamers there are, the more incentive for developers to take story seriously. But it will take quite some time.
Really? I am pretty sure that 18-34 year olds make the bulk of gamers

 


But developers are trying to target the more immature group for a mass market appeal, even more than ever. That's why we most likely never see another Planescape: Torment, Fallout 2 or Grim Fandango again.
Oh yeah, because GTA and Halo were aimed at immature children(sarcasm)