Windbane and friends - you can't use acclaim as evidence for the quality of MGS' story. Video game critics seem to like the story, but one has to show why that means anything. In fact, it seems to me that critical approval of a game's story is reason to think that it's unsophisticated and dumbed-down - critics are successful insofar as they can predict the tastes of teenage boys.
A certain amount of elitism is completely justified here. No one with any background in philosophy or literature can look at MGS and say that the story is worth a second glance. It fails miserably as writing (see the script that someone commented on) and it offers the sort of philosophical insight that you might expect from that annoying kid who won't shut up in Phil 101. Anyone holding it up as good is clearly overstepping their qualifications, and in doing so they fail to show proper respect for people who know they're talking about. Anyone in any field is completely justified in being elitist if someone shows a complete disregard for thought in the field. That's not to say that someone couldn't disagree with the consensus of experts, but at least have the courtesy to address the arguments at hand. I assume that everyone agrees that the games tends to sermonize on occasion, so someone who thinks that the game has a good story needs to explain why sermonizing is good story-telling if they want to claim that the games have good stories. If you instead want to claim that they're works of philosophy, then someone needs to explain exactly what novel philosophical insights they contain.
I disagree in general with the idea that games can in principle rival literature as a medium for narrative storytelling. To my mind, games are at their most artistic when they strip as much of the explicit story away as possible. It's the ability to say something without saying anything at all that sets games apart from books.








