in videogames, the story has always been secundary, the gameplay has been what it's all about, but the developers of course saw early on that you have to have something to tell , some sort of plot, to make the gameplay have some sense, that's why even shooters have plots, only games like tetris and bomberman don't need a plot.. but overtime, they also understood that a plot can bring so many extra's to a game, and thereby also to the experience.. and it differs per genre of course.. but gaming didn't start with the story, but it started with gaming, playing.. and in all those years many games came to be known also because of their stories and games became more focused on stories and in some genre's the story became a very important part of the experience itself, like with japanese rpgs, they need a story by definition and the better the story is, the greater that is for the game....................................... my bottow line is, that in the core of everything, it first is about playing, and then the story comes comes into the picture.. while for a novel or a book the story comes in the first place.. that's a whole different position to take off from