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Forums - Gaming - Second MGS4 review in -score 92 "story too complex"

there are also many guys who say ''I hope MGS4 won't get too many cutscenes, cause if I want to see a movie I'll go watch a movie!''.. well if you want the greatest story, then go read a great book one could say.. just as video games aren't movies, they aren't usually literature either.. but they usually aren't even supposed to be literature!.. besides Xenogears of course.. :)



''Hadouken!''

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yeah, and then there are people like me that love the great mix that MGS has with story and gameplay. When you beat the game you get a theater mode (at least in MGS 1 and MGS 2) so you don't have to play at all. I love those because you can easily get updated on the story. At the same time, you can play through the game and skip every cutscene and codec conversation if you want.



Ajax said:
Quickdraw McGraw said:
rocketpig said:

See above post. This isn't an attack on MGS but video games in general. 


Makes sense.

Comparing cinema, literature, or even select music (Although I'd give the game industry the edge to the current music industry) to videogames does seem silly.

For some reason cinema, and especially literature, is much better at creating a developed and believable atmosphere, despite the fact that you're actually immersed in that atmosphere when you play a videogame.
I'd say the biggest thing the other forms of media have over videogames is character development. For some reason characterization has been thrown out the window in videogames.


but there are also many things books and movies doesn't have, which video games do have.. and that's why we play them.. :P


 Well that's because videogames are the most fun, =P.

@ Windbane

Don't confuse my message, I actually enjoy Metal Gear Solid's plotline, as well as characters (Snake is actually one of the more fleshed-out characters in the videogame industry).

But don't disregard RocketPig's point, either. Because MGS does have faults in storytelling, and can't compare to top-tier movies or literature. Not saying we should be making a comparison, but some people do.



in videogames, the story has always been secundary, the gameplay has been what it's all about, but the developers of course saw early on that you have to have something to tell , some sort of plot, to make the gameplay have some sense, that's why even shooters have plots, only games like tetris and bomberman don't need a plot.. but overtime, they also understood that a plot can bring so many extra's to a game, and thereby also to the experience.. and it differs per genre of course.. but gaming didn't start with the story, but it started with gaming, playing.. and in all those years many games came to be known also because of their stories and games became more focused on stories and in some genre's the story became a very important part of the experience itself, like with japanese rpgs, they need a story by definition and the better the story is, the greater that is for the game....................................... my bottow line is, that in the core of everything, it first is about playing, and then the story comes comes into the picture..  while for a novel or a book the story comes in the first place.. that's a whole different position to take off from



''Hadouken!''

how can a story be too complex, surely thats a good thing in a game, many games have awfull storys that are incredibly simplistic or just based on films.



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Quickdraw McGraw said:
Ajax said:
Quickdraw McGraw said:
rocketpig said:

See above post. This isn't an attack on MGS but video games in general. 


Makes sense.

Comparing cinema, literature, or even select music (Although I'd give the game industry the edge to the current music industry) to videogames does seem silly.

For some reason cinema, and especially literature, is much better at creating a developed and believable atmosphere, despite the fact that you're actually immersed in that atmosphere when you play a videogame.
I'd say the biggest thing the other forms of media have over videogames is character development. For some reason characterization has been thrown out the window in videogames.


but there are also many things books and movies doesn't have, which video games do have.. and that's why we play them.. :P


 Well that's because videogames are the most fun, =P.

@ Windbane

Don't confuse my message, I actually enjoy Metal Gear Solid's plotline, as well as characters (Snake is actually one of the more fleshed-out characters in the videogame industry).

But don't disregard RocketPig's point, either. Because MGS does have faults in storytelling, and can't compare to top-tier movies or literature. Not saying we should be making a comparison, but some people do.


Yeah, I'm not saying it's Casablanca, which I love, btw, if you are just looking at story. It's not perfect. But if you are comparing the different mediums, MGS is one of the top games, and a lot of that has to do with its story. It just seems like rocketpig hates all videogame stories and will be upset any time anyone says they like a story in a game.



so the story of a novel MUST be great.. if it isn't, the whole novel fails, but for a game or most games, the gameplay must be good first, and then please also the story! but a game won't fail if the story isn't the best out there when the gameplay is great.. while a novel will always fail when the story is flat, unoriginal or boring.. (and even all this counts mostly for rpgs, other genre's don't even need great stories at all, to be great games).. so expecting great novel-like stories from games, escpecially when they aren't rpgs, is maybe asking too much.. but ey man.. I love great stories in great games



''Hadouken!''

Too much shooting?

I sure haven't heard that complaint for a while.



"Naturally the common people don't want war: Neither in Russia, nor in England, nor for that matter in Germany. That is understood. But, after all, IT IS THE LEADERS of the country who determine the policy and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is TELL THEM THEY ARE BEING ATTACKED, and denounce the peacemakers for lack of patriotism and exposing the country to danger. IT WORKS THE SAME IN ANY COUNTRY."  --Hermann Goering, leading Nazi party member, at the Nuremberg War Crime Trials 

 

Conservatives:  Pushing for a small enough government to be a guest in your living room, or even better - your uterus.

 

Ajax said:
Quickdraw McGraw said:
rocketpig said:

See above post. This isn't an attack on MGS but video games in general. 


Makes sense.

Comparing cinema, literature, or even select music (Although I'd give the game industry the edge to the current music industry) to videogames does seem silly.

For some reason cinema, and especially literature, is much better at creating a developed and believable atmosphere, despite the fact that you're actually immersed in that atmosphere when you play a videogame.
I'd say the biggest thing the other forms of media have over videogames is character development. For some reason characterization has been thrown out the window in videogames.


but there are also many things books and movies doesn't have, which video games do have.. and that's why we play them.. :P

Which, in turn, shows why they have so much more potential laden into their very nature. 

 




Or check out my new webcomic: http://selfcentent.com/

windbane said:
Quickdraw McGraw said:
Ajax said:
Quickdraw McGraw said:
rocketpig said:

See above post. This isn't an attack on MGS but video games in general. 


Makes sense.

Comparing cinema, literature, or even select music (Although I'd give the game industry the edge to the current music industry) to videogames does seem silly.

For some reason cinema, and especially literature, is much better at creating a developed and believable atmosphere, despite the fact that you're actually immersed in that atmosphere when you play a videogame.
I'd say the biggest thing the other forms of media have over videogames is character development. For some reason characterization has been thrown out the window in videogames.


but there are also many things books and movies doesn't have, which video games do have.. and that's why we play them.. :P


 Well that's because videogames are the most fun, =P.

@ Windbane

Don't confuse my message, I actually enjoy Metal Gear Solid's plotline, as well as characters (Snake is actually one of the more fleshed-out characters in the videogame industry).

But don't disregard RocketPig's point, either. Because MGS does have faults in storytelling, and can't compare to top-tier movies or literature. Not saying we should be making a comparison, but some people do.


Yeah, I'm not saying it's Casablanca, which I love, btw, if you are just looking at story. It's not perfect. But if you are comparing the different mediums, MGS is one of the top games, and a lot of that has to do with its story. It just seems like rocketpig hates all videogame stories and will be upset any time anyone says they like a story in a game.


I admit that I have yet to see a great story in a vdieogame. What I've seen is a bunch of very good ones... Which shows the potential (yet mainly untapped) of the genre. Fallout, Grim Fandango, Deus Ex... All very good.

Part of my problem lies with people accepting mediocrity in gaming when there are so many brilliant works to draw from in other media... Take BioShock, for example. It tried to play up what it was and fell immensely short because I doubt anyone in Irrational took the time to understand why Objectivism was so fascinating and instead went for the cheap sci-fi tricks and insulted everyone who expected a real journey through Rapture (a brilliantly designed world, I might add). 




Or check out my new webcomic: http://selfcentent.com/