Loud_Hot_White_Box said:
Hmm, shitty. Did they say if the multiplayer was fun? Haze will sell more than Blue Dragon still. |
For all of the single player issues that continually crop up within the game, there is one small shining spot, which is within the multiplayer aspect of the game. Haze supports two player split-screen and up to four player co-op play from any point in the game. As long as a player is invited in thanks to the game's easy to navigate "Friends and Invites" option (which ties into your actual friends list on your XMB), they can join with their friends and fight their way through the story. This can sometimes make single player a bit more interesting, because you can rely much more on your friends to watch your back. Otherwise, you'll find yourself playing with up to 16 people through the three multiplayer modes available in the game: Deathmatch, Team Deathmatch and Team Assault. While Deathmatch and Team Deathmatch are self explanatory, Team Assault provides both sides with different objectives that have to be completed, such as blowing up a specific target or reaching a certain area for the rebels while Mantel is tasked with preventing the Promise Hand from gaining any ground. At the end of each multiplayer round, you can receive different merit awards based on which side you were attached to as well as general accolades. They don't translate to anything other than bragging rights for that particular game, so you won't unlock any new weapons or stages, but it is nice to see a mild reward system in the game.