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Forums - Sony - Haze developer says it's not "true HD". Performance more important.

TheRealMafoo said:
Oh, and lastly, with these great upscales, it's probably going to become common practice in the future. In the end, you most likely get better visuals out of the resources available to you in the long run.

To use Halo for an example. I am sure they first played it at 720p, and realized the lower rez/more features approach looked better.

I will take better looking over more resolution any day.

I do agree with you, but I think that the negative fallout from these "lower" resolutions come from Sony and Microsft's emphasis on their systems HD capabilities ...



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I think it is kind of funny how the attitudes towars HD resolutions have changed over time. When the Wii launched, pretty much all self-proclaimed hardcore gamers claimed how important the higher resolutions are, and how Wii would be doomed because it only outputs SD. But now it seems like there's been an enlightenment and resolution is not anymore the be-all-end-all of gaming or even graphics. Which has always been the case, of course, it's just taken some time to get over the HD craze.



this is soo funny it was only a few months ago when ps3 fanboys wher elike 360 cant do 1080p and ps3 is teh bestest HD and now look what has happend they go to 576p and framerates that should work at 1080p like 95% of all 360 game sthat have p




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From IGN's review:

That being said, you are going to have to put up with some extremely weak visuals within Haze. There is a litany of problems with the game, from the odd warping of allied soldiers that blink into view suddenly at arbitrary checkpoints to poor texture work. Many of the environmental textures are generic and weak, and you'll frequently see seams or tearing constantly pop up within the game, which distracts from the action onscreen. The worse example of this has to be the visuals for the flamethrower, the Dragon de la Gente, which vomits a horrid cone of supposed flame that looks visually on par with what you'd find from the 386 PC days 15 years ago. The same could be said of the reboot text for Mantel troops, which looks blocky, heavily aliased and nondescript. Not only will you constantly see render passes over levels or character models, you'll find extremely generic faces on some soldiers and odd detail work on others. Duvall, in particular, frequently looks as though his eyes are going to pop out of his skull (Then again, that's when his hands aren't found with objects blatantly running through them, such as a bar in the helicopter during a cutscene.).

Is this what they mean by performance?

 



My Mario Kart Wii friend code: 2707-1866-0957

sounds like the demo i played at the start of the year.



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its not a probleme for i just want a good game



playnext3 said:
its not a probleme for i just want a good game

I love how when a game like Haze comes out, literally, in standard def PAL 576 horizonal lines, at 30fps, that's okay.  But when a brilliant game like Mario Galaxy comes out, that anyone who considers themselves a gamer should play, suddenly the fanboys say, "it's not HD."

Super Mario Galaxy graphics better than Haze?  Confirmed. 



Well it seems that drop wasn't good enough. It Haze the new Lair?

Well things do look good for MGS4. It just seems the PS3 has a problem with western-developed 3rd-party exclusives.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs