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Forums - Nintendo Discussion - Super Smash Bros. Brawl Official Updates

grandmaster192 said:
I hope Sonic doesn't doesn't get nerfed in favor of Nintendo characters.

I hope Sonic doesn't get reverse nerfed--where they make him super good so it doesn't look like they nerfed him.

Balance in a Smash Bros. game doesn't look easy to make though so we'll see.



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Sonic should be super good, though. What's the point in bringing a character like Sonic and not making him high-tier?



grandmaster192 said:
Sonic should be super good, though. What's the point in bringing a character like Sonic and not making him high-tier?

What's the point of having "tiers?"  I think they're lame.



grandmaster192 said:
Sonic should be super good, though. What's the point in bringing a character like Sonic and not making him high-tier?

 how about they bring the characters in and balance them all out



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I hope nobody gets nerfed and there are no tiers. I plan on using random for a long time, at least until I unlock Mr. Game & Watch, if he's still there, and I pray every night that he still is.



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Words Of Wisdom said:

What's the point of having "tiers?"  I think they're lame.


If the characters are going to be unique individuals, then it's inevitable that some characters will be better than others, thus tiers are formed. Giving all the characters different moves and different priority in there moves will make the characters unique, which is very important. Without these principles, a fighting game becomes boring and stale. It's impossible to have diversity in the roster if every character is going to be equally balanced, and that's a major reason why tiers are needed. For example, some characters will be faster than other, but another character might have more stamina. Or, some characters will have alot of range, whereas other characters will be more melee based. It's important for a fighting game to have a diverse cast. If not, the game will not as fun. Balancing all the characters out is not going to work.



grandmaster192 said:
Words Of Wisdom said:

What's the point of having "tiers?" I think they're lame.


If the characters are going to be unique individuals, then it's inevitable that some characters will be better than others, thus tiers are formed. Giving all the characters different moves and different priority in there moves will make the characters unique, which is very important. Without these principles, a fighting game becomes boring and stale. It's impossible to have diversity in the roster if every character is going to be equally balanced, and that's a major reason why tiers are needed. For example, some characters will be faster than other, but another character might have more stamina. Or, some characters will have alot of range, whereas other characters will be more melee based. It's important for a fighting game to have a diverse cast. If not, the game will not as fun. Balancing all the characters out is not going to work.


 Nothing is inevitable.  Balancing out the character can work. It just requires time and effort.



"Time and effort" meaning a one year delay. Just let the pros and posers and noobs have there stupid little tiers.



 

 

If the characters are going to be unique individuals, then it's inevitable that some characters will be better than others, thus tiers are formed. Giving all the characters different moves and different priority in there moves will make the characters unique, which is very important. Without these principles, a fighting game becomes boring and stale. It's impossible to have diversity in the roster if every character is going to be equally balanced, and that's a major reason why tiers are needed. For example, some characters will be faster than other, but another character might have more stamina. Or, some characters will have alot of range, whereas other characters will be more melee based. It's important for a fighting game to have a diverse cast. If not, the game will not as fun. Balancing all the characters out is not going to work.


That is all very true and correct. However, the developer should not set out to create the tiers before the game is released. They should be trying to make all the characters equally useful, and different. Inevitably some will end up better than others, but that should be entirely unintentional save for instances of joke characters (I am looking at you, Dan). So to say Sonic should be a high-tier character is bad. The developers should not create a tier system because such a system should not exist. Whoever ends up being best should be accident, not design.



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Gnizmo said:

That is all very true and correct. However, the developer should not set out to create the tiers before the game is released. They should be trying to make all the characters equally useful, and different. Inevitably some will end up better than others, but that should be entirely unintentional save for instances of joke characters (I am looking at you, Dan). So to say Sonic should be a high-tier character is bad. The developers should not create a tier system because such a system should not exist. Whoever ends up being best should be accident, not design.

I understand what you are saying, and you are right, to a certain extent. However, I feel that the characters should be desighned based on what there character is, not by trying to make every one equally effective. Look at Sonic, for example. In his games, he's fast and powerful; his moves stike very fast and fierced. This is how he created, and I feel that these traits will most likely make him a very effective character. Mario, for instance, is an incrdibly balanced character in his games, and he should be made that way in this game. He should have good combat abilities all-around. As you said, whoever turns out top-tier or not should not be the focus on how these characters are made.