By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - MGO beta is over, what should Konami learn from it?

Edited by BBsin to protect the thread.

 



Around the Network
bbsin said:
LordTheNightKnight said:
 

I was just clarifying my comment, in case you were asking me.

Since I haven't actually played it (which is why I'm not comment directly on it), all I have to say is that they should try to work the servers for other games, so they won't have to pull online for this later, as they did with Subsistence.

I was not asking and i agree with you not need for clarification .

 


You don't need to clarify a clarification of a clarification, unless we got really confused, and we didn't. Just move on and go with the relevant comment I made. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Edited by BBsin to protect the thread.

bbsin said:
LordTheNightKnight said:
bbsin said:
LordTheNightKnight said:
 

I was just clarifying my comment, in case you were asking me.

Since I haven't actually played it (which is why I'm not comment directly on it), all I have to say is that they should try to work the servers for other games, so they won't have to pull online for this later, as they did with Subsistence.

I was not asking and i agree with you, no need for clarification .

 


You don't need to clarify a clarification of a clarification, unless we got really confused, and we didn't. Just move on and go with the relevant comment I made.


I never got confused, but i think you did? hence the need for me trying to end this conversation with clarification, either way i have moved on with my previous post, so there's no need to tell me to move on with a follow up. /end


Woah. Puctuation and capitalization please. I can barely make out that comment. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Make them move just a tad bit quicker. As a matter of fact, I think having to level up a character just so he can move quicker is a flawed idea.



Around the Network

I would have to say these will be improvements over time not within a 4 week span.



I never really had any problems with lag, but then I always set my filter to only display games with good ping. I did play one game which had some serious lag problems, but I quite it, gave it a low rating, and joined a better game instead.

Personally, I like how the slots are set out. It means that players who are a higher level (and thus are already better at playing the game) won't get an unfair advantages over new players, but they do get the option of specialising in one particular area.

Things I'd like to see:

-- A better way to swap your weapons. At the moment it's really hard to quickly swap to grenades, which means that you're often miss the oportunity that had presented itself to you.

-- The ability to regain your health. Maybe leave one or two rations lying about?

-- The option to use the sixaxis tilt controls to aim grenades (like Uncharted).

-- A greater variaty of clothes and stuff to chose from when creating your character.



Yeah, one more thing, when you're quick swaping your weapons by pressing R2, I hope you can pick the stun knife that way without pressing and holding R2, and highlighting it.



Edited by BBsin to protect the thread.


I wasn't telling you "to move on with a follow up," I was asking you to move on to my comment about suggestions for the beta, since, you know, that's on topic.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs