What is a refined sequel? Well it's more or less when a sequel is different enough to be a step up from a rehash, but not changed enough to revolutionize the series.
This is actually a good thing. Not all sequels have to be revolutionary. It's largely for when the series has gone stale. Otherwise, constantly reinventing the wheel would just be an unnecessary creative strain on the developers.
(Okay, Final Fantasy mixes it up a lot, but the series has a long history of that anyway.)
Now being a middle ground, there is actually a lot of range. Twilight Princess is one of my favorite games, but apparently Ocarina of Time was so polished, it left little room for the former to grow outside of simply being a bigger, better sequel to the latter (in terms of refining the series, without revolutionizing it).
At the other end, we have what I consider to be the holy grail of refined sequels, Super Metroid. If Metroid II hadn't already introduced most of the new power ups, I would consider it a revolutionary sequel (for the same reason I consider Super Mario Bros 3 to be a revolutionary sequel, due to all the additions). Yet I still love it because it took everything good about the first two games, and made them awesome.
The point here is that is why some sequels seem to work, even though they don't reinvent or innovate drastically (like a certain, recent sequel to a megahit series). Sometimes the series just needs a nip and tuck.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs











