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Forums - Gaming - Worst Mistakes in Gaming

Grey Acumen said:
1) RRoD - Microsoft had it in the bag, but then they screwed the pooch with this one. In my assessment, RRoD is directly responsible for the slowdown of sales that let the Wii pass the 360 in less than a year. That was a huge blow to how people perceive the 360, and I think may ultimately have shifted favor to support the other consoles enough to tip the scales so that 360 ultimately ends up last in this generation.

2) Virtual Boy - even when I was 10, I was able to tell that this looked stupid. It was a failed system, but at least Nintendo was able to recover from it and move on to things like GBC and GBA, which is why it comes after RRoD

3) Sixaxis - no rumble, and motion controls that are going to let you do what? steer a car, balance on a rope, and what else? This was a slapped on reaction to the Wiimote and NO other reason to be implemented.

4) UMD - You think that Wiimotes eat through batteries? Great, it can play movies that are specifically designed for that system and can't be watched on any other device.

5) $599 PS3 - Sony would have done better to launch it at a loss to start with. they managed to recover from it.

Geez. 3. Sixaxis? Really? That's a "huge mistake?" If it added nothing, then what difference does it make? None. How is that a huge mistake? Btw, the Sixaxis can do everything the Wiimote can except point. Steering is pretty sweet with the Sixaxis. It's like the Wii Wheel except you don't have to pay $10 for the grips. 4. UMD movies didn't take off, but the PSP is doing well. We sort of covered that already, though. Battery life is fine. Even better on the slim. 5. Final-Fan said it already: they took a $200+ loss already. It's either include Blu-ray or not. Not having more games as the PS3 was delayed from March was the problem.



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Don't forget, the DS is following the disruptor model too. Meaning that it will also have an abnormally long lifespan over its competitor, the PSP. The only way it will not have as significant a lifespan as the Game Boy's is if the DS is replaced by a disruptor instead of an incremental-upgrade system as its market-dominating successor. If that happens, then... well, I don't know what will happen, to be honest. That would be fairly unprecedented, as the last time anything even close to that happened was when the disruptor-sales-model Atari 2600 was replaced by the disruptor-sales-model NES, and the situation was very different at that time compared to how it is now...



Sky Render - Sanity is for the weak.

Onimusha12 said:

What is your list of the worst mistakes made in gaming? So many to choose from, but what is your list?

Mine is...

1. Virtual Boy
2. Nintendo saying "screw off" to third party developers with the N64.
3. Sega abandoning Saturn third party support in favor of forcing the Dreamcast.
4. Capcom disolving Clover Studios
5. Blu-Ray as the standard for the PS3
6. UMD

I know, not much of a list, but maybe you can do me one better.


1. Sega CD/32X. It basically killed Sega. They were on a high from the Genesis and whatever momentum they had was destroyed by these add-ons.

2. Nintendo's CD project. It not only delayed everything Nintendo was doing, it convinced Sony to enter the videogame market, dominating Nintendo for a decade.

3. A delayed $600 PS3. Sony went from destroying the competition to pushing back their next generation console by a year and launching against the Wii while MS enjoyed getting a foothold in the market during their 12 months of freedom on the market.

4. Virtual Boy. Seriously, WTF Nintendo?

5. RRoD. MS could have really challenged Sony's dominance and probably could have won the battle against the PS3 had they made a box that didn't like to break 33% of the time. 




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windbane said:
waron said:
giving 1080p resolution to consoles that can't even handle them properly(ps360) which makes it useless option.

plenty of games handle it well. You are so uninformed.


Games that aren't rich in graphical detail maybe. For those full on games though waron is absolutely right, the 360 and PS3 both can't handle full 1080p without struggling when it comes to those cinematic kinda games. The 360 has it a little better off but the PS3's inferior GPU and lesser ammount of memory really makes it chugg.

To sum it up though waron is right, neither the 360 or PS3 are powerful enough to handle truly spectacular visual treats at 1080p. Hell developers need to get 720p nailed first and we're even having to see upscaled resolutions to achieve that.

The phrase 'Full HD' is nothing but a marketing line for some publishers these days. 



 

 
 
Sky Render said:
Don't forget, the DS is following the disruptor model too. Meaning that it will also have an abnormally long lifespan over its competitor, the PSP. The only way it will not have as significant a lifespan as the Game Boy's is if the DS is replaced by a disruptor instead of an incremental-upgrade system as its market-dominating successor. If that happens, then... well, I don't know what will happen, to be honest. That would be fairly unprecedented, as the last time anything even close to that happened was when the disruptor-sales-model Atari 2600 was replaced by the disruptor-sales-model NES, and the situation was very different at that time compared to how it is now...

i disagree, there will be a new ds before sony annouce a new psp.

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windbane said:
waron said:
giving 1080p resolution to consoles that can't even handle them properly(ps360) which makes it useless option.

plenty of games handle it well. You are so uninformed.


Plenty? Name them.




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A new model of DS, yes. A successor to the DS, no. Nintendo has no real incentive at the moment to replace the DS, as there are no systems competing against it with a similar design model. The PSP uses the Game Boy model, and thus is not a direct threat to it. The impetus to release a new system has always been prompted by the incumbents for Nintendo; they never go out of their way to release a system before the competition does, with the sole exceptions being their formation of the video game market and the formation of the handheld video game market as we know them today.



Sky Render - Sanity is for the weak.

Off the top of my head:

1- Nintendo backstabbing Sony during PS1 development- Sony then finished Nintendo's dominance of the industry and destroyed them for a decade. Of course, Nintendo are back on top, but that's another story for another day....

2- RED RING OF DEATH- People already hated Microsoft and this just ruined any chance MS had for winning this gen. They used to have a big lead on Sony but this put off potentially millions of customers. The phrase "RROD" is now synonymous with the Xbox brand, people will never forget the RROD.

3- FIVE HUNDRED AND NINETY NINE U.S. DOLLARS (or £425)- Ah, only Sony could price a console this high and still have it do well. But if it was $450-500 at launch, the gap between PS3 and 360 would be so much smaller, perhaps it could have already passed the 360.

4- Sega not using a DVD drive with the Dreamcast- as the PS2 shows, this would have been a good idea. I'm not too familiar with the history of Sega's mistakes but I know they somehow pissed off a lot of people with the Saturn. And this made people reluctant to purchase the Dreamcast.



  

There are two cases which could be pointed out as possible counter-arguments to Nintendo never launching first, I realize. Those being the Game Boy Advance and the DS. However, neither is actually a case of Nintendo taking the impetus. The GBA had no competition to speak of; it was an effort to stave off gamer drift with incremental upgrading, as was the industry norm. The DS was prompted by rumors of the PSP which surfaced years before it was announced, and the dual-screen handheld was brought about due to an influential new company president called Satoru Iwata. Iwata knew that Sony would invade the handheld market sooner than later, and that the same tactics which had made the PS1 and PS2 successful would work against the Game Boy line.

The DS and PSP launched almost simultaneously, with the DS launching slightly ahead of the PSP, but that was coincidental. The plan was to disrupt, and the competition and the tactics they would employ were known factors before the system was released. This was an uncommon event; usually Nintendo's competitors' plans are not concretely known until they release something, necessitating a response. As for possible same-style competitors to the DS, Nintendo is more in the dark on the matter at this point. There are no incumbents rumored to be developing a DS-alike, and Sony is tight-lipped about any future PSP successor.



Sky Render - Sanity is for the weak.

keep this clean guys



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