look at my sig.
Next Gen
| 11/20/09 04:25 | makingmusic476 | Warning | Other (Your avatar is borderline NSFW. Please keep it for as long as possible.) |
look at my sig.
Next Gen
| 11/20/09 04:25 | makingmusic476 | Warning | Other (Your avatar is borderline NSFW. Please keep it for as long as possible.) |
| Magnific0 said: yeah, reviewers are broken. But...what if some reviewer uses the 5-star scoring system? Is he not allowed to give 5 stars ever? I personally like the 5 star system with 0.5 intervals between stars, like Amazon's. It's simple. On the other hand IGN's system is just too wide, it's like 1-100 but with decimals, leaves to much room for ambiguity. Anyway, 10 seems too big a number. I like 5. To me the distance between 4.5 and 5 it's not as significant as the distance between 9.5 and 10, the latter since bigger. I don't know if I make any sense, it's a perception thing. 10 is so absolute. It's a cultural thing I guess. I like IMDB's 1-10 system though, without intervals. |
I don't think you understand what the word ambiguity means.
The larger a scale gets the less ambigious it gets.

So disappointing...
This is the most boring mod fight EVER!!
Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

@psrock
Well, the thing is people don't look at the text, they look at the number. It's not like there's an official table where you can convert a Gamespot 10 into a IGN 9.1 or take a G4 4 stars and convert it to an Edge 6.
To me that text is saying : "You know, IGN's 10 is more like a 9.X with extra cheese than say 3 thumbs up! "
C'mon! A 10 is a 10. Full Grade.
MontanaHatchet said:
So, it's essentially the same as a sequel in any series. |
Not neccesarily. For games that witnessed the transition from 2d to 3d, that shift was what I would regard as revolutionary. GTA3 for example was radically different from its 2d predecesors, and Mario 64 was perhaps more so, given that the basic structure was fundamentally different from earlier games in the series. I think the term 'revolutionary' is often used too liberally. For me, not many games meet that definition, particularly since we have been playing 3d games for more than a decade now. A revolutionary game is influential. It sets a standard which opens doors for 'copycat' titles to follow. Since GTA3, we have seen numerous sandbox titles follow in kind. Similarly, Mario64 set the standard for platformers ever since its release. Likewise, Wii Sports and Wii Fit have set a precedent for many minigame compilations and the inevitable fitness titles we will see in future. Look at all the 'virtual pet' and 'edutainment' games that Brain training and Nintendogs have spawned. Those games are revolutionary.
The review system has been broken for a long time. One of the reasons no one said anything when SMG came out is because they would of been banned on the spot for saying anything bad about the game. Halo3, SMG, HL2, GTA4 are all average games at best, they should of all been given scores under 8.
The problem here is the fascination with scores. Why do we need scores? I think the reason is the general perceived immaturity of gamers and whether they read the reviews or just look at the pictures and the final score and their mind is automatically made up.
Why does everthing have to be rated? Games, music, restaurants, sports player's stats... it's needless and stops people from creating their own opinions.
Maybe with the removal of scores it will lead to better journalism within the review?