One of the biggest criticisms of this generation has been there haven't been a whole lot of games that are out of the ordinary. The games that everyone knows has a one in a million chance of selling a million copies and hitting the big time. Kind of like Katamari was for the PS2, it is a game about rolling a ball around and gathering stuff up, yet people liked it and it sold well. So what is the critical mass that a system needs to get to so that developers would be happy developing a game like that and taking a chance and not worrying about it being a big bust for them? Right now to become a million seller you have to make a game that 1 in 11 to 1 in 24 people will like, but if you put that game on the DS it is 1 in 70 which is a whole lot easier to do. But what is the threashold that a system would need to sell, do you guys and gals think, for a reasonable ratio of people that a game would appeal to and not have a "mainsteam" game. 40 million? 50? Those would be my guesses, which means we would be seeing most of these starting to get developed for the Wii right about now with the way it is selling.










