| DMeisterJ said: Uh... No? |
Oh this should be rich...
| DMeisterJ said: This is just an evolving business. The Videogame industry is changing. People are spending massive amounts of money to make massive amounts of money... |
You say evolution like this is the natural and unavoidable progression, like this is something we've seen every generation before this in gaming? Like this is the way things should be.
Wake up call to DMeisterJ, more people willing to spend more money on video games does not entail, require, demand nor force developers to invest more and more into increasingly risky, less profitable and isolated projects.
If there was any value to your argument here, then the industry would simply just have to raise the cost of invidual game copies to compensate an the consumer would gladly pay it without any backlash what-so-ever.
| DMeisterJ said: Yes, GTAIV cost upwards of 100 million dollars, but look at what it took in first day? In america, 170 million dollars, in UK, another 30-50 million (exchange rate + weak dollar = hard conversion), so that's roughly 210 million dollars day one. Not counting the other ten to twelve million units it will sell between now and the end of the year, and the DLC that it will sell on the 360 also. Take-Two did gamble, but it paid off, much like the movie business. |
Are those figures you listed actual profits or just retail sales figures? I would hope even you would be able to tell the difference between the two. You're also ignoring the problems of fewer games being able to be made as a result of this concentrated investment and disproportionate lack of returns for every game in comparison to a game of relative scale last generation. It's not good business and its not good for gaming.
| DMeisterJ said: Movies are getting much more expensive to make, and if you took your argument, and put "movie" where the word "game" is, it'd be the same exact argument. Studios spending massive amounts of money on movies, and making it back, when the movies blows up, and makes massive amounts of money. |
Movies have always been an industry far more expensive than video gaming to begin with and applied to a different set of industry rules. Also, for the record almost 99% of all movies that come out at these increased price figures (you claim they are) suck. And your argument here is so out of place in trying to compare the corporately raped and souless media form such as the movie industry with that of gaming which still maintains some glimmer of artistic virtue, integrity and independence. While movie making has become more expensive, it has never been the same risk that HD gaming is, in fact Movies over time have become increasingly tame and formulated. And this is what you can expect of the Video Game Industry if each project must be held to the same standard minus all the benefits of Hollywood's well oiled machine of networked resources and cross corporation deals & alliances.
Unless you're perfectly fine in seeing the standard of future video games being that of the quality of Austin Powers 3, Fantastic Four: Return of the Silver Surfer, or Scary Movie 4... Unless you want to see video games held to the mercy of select groups of special interest producers who insist everything be made to the safest possible compromise of standards and practices then do yourself a favor and never think such a comparison worth mentioning ever again.
VIDEO GAME INDUSTRY IS NOT THE MOVIE INDUSTRY. One doing one thing does not justify the other following suit especially when their infrastructures and mechanics are uniquely different in respects to the isses we're talking about in video gaming. The Movie industry is perhaps of the most depressing and contemptable excuse for any art form ever seen. The fact you would even try to use them as a justifier for Video Games is a worrisome testament to how little it would take to satisfy you.
| DMeisterJ said: There's no dark cloud looming, and no danger... This is merely a change. And there will not be less quality games in place of blockbusters, there will always be independent games, and games that aren't blockbusters. Not every game will be like GTAIV in scope, and take the risk that TT took. That's one company's strategy, not every company on this earth. You took the strategy of TT and the copy/pasted it to every other studio/developer, and got your post as the product of all of this, but not every company is TT. |
Really, and how many AAA games do you expect studios like Capcom, Konami and Take2 to put out with so many resources put into these games. Guess what I'm seeing alot from most of these studios, remakes, ports and other bargain bin projects. Funny Konami has also mentioned financial concern as well over MGS4 and just look at how many games they've put out during its development, hell they didn't even make Silent Hill Origins. It seems all companies are feeling the pinch and producing far and far less games so they can splurge on these handful of super projects. And I'm sorry, praise the indy developers all you want but I see no new Capcoms, Konamis or Take2s emerging to fill the void that is left by these developers putting everything into their super projects.
| DMeisterJ said: You do have a compelling argument for TT though. The bind making GTAIV put them in is bad, and praying that it would hit (though we all knew it would) is bad also, but that practice won't pay off if they do that to a lesser known game, and it doesn't pay off. |
There is no arguing that TT is the epitomy of my argument and the most clear cut example, however Ubisoft is in a similar predicament itself with worrisome financial clouds over the horizon. Only Eastern developers seem to have any luck at balancing the production of big time HD games, though make no mistake the output of games and quality of lesser titles has suffered just the same. Take 2 is symptomatic of the trend, not an outlier, not the exception to the rule.
| DMeisterJ said: And if gaming ever becomes too dangerous a venture, that's what we have WiiWare, XBL Marketplace and the PS Store for, downloadable games are getting better and better. |
Oh so your solution is to default on the blind hope that niche online mini-projects will fill the void left by an absense of REAL video game projects that used to grace the stores shelves this time last generation? No offense, but I think this naive optimism sums up your argument quite nicely.
| DMeisterJ said: Also, there's nothing wrong with 'not pushing the envelope', as Uncharted did. Yes it was a simple copy/pasted, but that could be applied to many games, across all platforms, for as many years as we've been gaming. I won't name names, but I'm sure that every single gamer on this earth has at least one game that does that... |
When such games become the flagships or poster child for thier console's gaming prowess, then such mediocrity is a cause for concern. We at least expect the first game of a series to be unique and trend setting or else why the hell bother making it, and by god we sure expect better from the people at Sony's sub studios who have pushed out gems like God of War, Shadow of the Collosus and many others of that callibur. Okami was able to incorporate loads of content from previous extisting games in that genre, but made them its own and unique, we would have at least expected a title like Uncharted to do the same.