NJ5 said:
I perfectly see that, but the hipocrisy is still visible and true from some people. By the way, what are those dozens of 1080p native PS3 games? Let's filter out the ones with framerate problems and/or simple graphics, and see what remains. I just did a quick search and it seems to me that some of PS3's best games in terms of graphics (Uncharted and R&C) are 720p.
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In Halo's defense, the developers were trying to be able to cram as much stuff on the screen at once with particle effects and motion and open spaces while keep the framerate up and having strong A.I. and 4-player co-op and all this other stuff. If you look at 1080p games, and you really look at how much stuff is on the screen at one time and what the other demands on the graphics are, you'll see that there's so much less going on in most of them.
Developers don't have the time or money (or hardware/software capacity in some cases) to have 1080p, tons of cool sound, co-op, strong A.I., effects, fully realized cutscenes and voice, etc. etc. etc. While we would love for them all to spend a hundred million for each title and be done in 6 weeks with no bugs and no flaws, it's just not practical.
If the only reason you were buying Halo 3 on 360 or GTA IV on PS3 is to look at 720p, (or 1080p) then I feel bad for you. It's about more than just resolution.












