Trailer
Gameplay
So I spent the last week with this charming, creative and occasional bullshit game. This is Sugoro Quest: Dice Heroes by Technos! If you've played Mario Party or its more close contemporary Dokapon Kingdom than you will have 80% of the game down, but I'll run through it for those who need/want it.
- The goal of the game is to win 6 different boards. Each board has their own gimmicks and boss(es)
- Before you head out on a quest you have a choice between 4 different heroes: Dwarf who as the highest physical attributes but no magic potential. Fighter is a magic knight that leans more on the physical sided. Half-Elf who is like Fighter but leans towards magic and Elf who physical sucks but has the highest magic potential.
- It is semi important what character you choose because some boards are geared towards certain character(s) but all boards can be completed with anybody.
- Before you head out you have the option to buy weapons and armor. Money and items shared between all 4 characters but weapons are not. If several characters can use a shield you have to buy it for everybody. No way to trade items.
- Once you start the quest it's roll time. Like Mario Party? Dokapon Kingdom, the board offers multitude of different spaces. Blanks result in battle. Weapon/armor/shield spaces are upgrades. NPC offer tips or the occasional item/heal. Curse saps you of HP and Springs(Give HP and MP). There are also story based spots that advance that boards story.
- HP and MP that is displayed is your starting HP/MP(which increases with level ups) not Max. Each time you land on a spring you get an amount added to those values depending on the class up to 999(resets to starting values on new board). If you have a class that has a heal spell or you bring in a bunch of heal items then you can boost your HP just by repeatedly using item/heal in battle or on the board(before you move you can use as many items and magic as you want). You need to do this with Elf because of low starting HP.
BATTLE SYSTEM
- I really like the battle system. Every time attack or any magics are used a roll of the die happens. The one with highest roll gets the attack or pulls off the magic and ONLY that one; loser gets no attacks/magic off. You can use as many items as you want as they don't count as a turn.
- Each character has a Attack Die and a Magic Die with each having a possible range from 1 - 9. If I roll 5 and the enemy rolls 2 then my character will inflict 3x the damage or in case of magic, use that spell at it's rank 3 version. Characters don't start off with highest range for the die; they get more through level ups.
- Last element to the battle system is the Diceman. Each battle you can summon 1 of 6 different Diceman; which one it is is random. They offer perks(knock enemies out for free turns, heal, increase good rolls) or hinders(increase bad rolls, knock themselves out, miss a turn, or just flat out flee). The lower the rank the more of the hinders you get. You can choose not to use Diceman which will eliminate the hinders but you lose out on the perks as well. A gamble on top of a gamble on top of a gamble.
I love the game but my biggest gripe with this game is that I am absolutely convinced that it's not TRUELY luck based. I think that there is some type of hidden Luck stat that influences your rolls. Rolling is 6 is rare, except for when rolling 6 means missing all 5 of the healing springs in row -_- . You get the worst rolls when the run is going to good. I also think that attack Magic, for needing a resource is too weak, and on top of that, if I use a magic and lose the turn the MP is still spent. These things alone make Elf the hard mode of the game.
I overall really like the game, NES bullshit aside(Use cheats if you must). It's only $5 and Highly recommend it. It's really cool looking sequel is in the new Technos collection that was just announce







