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Forums - Gaming Discussion - Out of nowhere! - NINJA GAIDEN 4 and NINJA GAIDEN BLACK II UE5 REMAKE announced! New MC Yakumo voiced by Raiden VA! PLATINUM GAMES Co - Developing!

Last edited by Xxain - 3 days ago

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Gave me goosebumps reminiscing of Xbox's glory days! It's great that everyone will finally get to enjoy Ninja Gaiden 2 as it was on the 360! Not that Sigma 2 BS. Hopefully Ninja Gaiden Black will also get the remaster treatment as well down the road as NG1 Sigma was the worst of them all lol.

The gaming gods have blessed us today! Can't wait for NG4!



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Key Features

  • Return of the Legend  Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.
  • Epic Hack and Slash Combat, Evolved  NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.
  • An Ancient Enemy Returns – An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.

dable Master Ninja himself, Ryu Hayabusa,” Nakao explained.

When asked why a new protagonist was introduced, Nakao clarified that “since it’s been a while since the last game, we wanted a new hero to make the series more approachable for new players. Of course, we also wanted long-time fans to enjoy the game, so Ryu Hayabusa plays a significant role in the story, serving as a major challenge and growth milestone for Yakumo. Ryu will appear throughout the game and be playable, ensuring his prowess and presence is deeply felt in NINJA GAIDEN 4.”

Overcoming Adversity in NINJA GAIDEN 4

In the Developer_Direct trailer, the new protagonist, Yakumo, shows off stylish new mechanics which include traversal using wires and rails, something new for a NINJA GAIDEN title. When asked about the addition of these elements, Nakao revealed one of the game’s core themes: “Adversity is a key concept for this game. From the beginning to the end of each stage and even in the transitions between, everything is designed to represent adversity for Yakumo.” First and foremost, that adversity will come in the form of NINJA GAIDEN’s signature combat, but Nakao explains that these new additions outside of the fights keeps that feeling high at all times: “To maintain the tension throughout, we’ve added high-speed elements like rail and wire-based actions to keep up the sense of challenge.”

The announcement footage also depicted a rain-soaked, cyberpunk-like Tokyo, leaving a strong impression to those who watched the trailer. “In NINJA GAIDEN 4, we wanted to blend old and new elements. Tokyo in this game has been drastically transformed by the influence of the underworld., which is why it appears this way,” Nakao explained, elaborating on the Dark Dragon’s miasma rain, as well as the disasters it has caused. “Rain is a major visual theme in this game. For example, we’ve put a lot of effort into how characters look when drenched, how raindrops hit the ground, and various other effects.” These visual motifs stay true to the signature dark, hardcore atmosphere of the series while bringing new flavor to its visual direction.

Nakao also touched on the game’s anticipated difficulty. “We’ve brought together the best aspects of the series and elevated them for the current generation. Personally, I believe [the difficulty level of] NINJA GAIDEN 2 had a lot of standout qualities, and I think fans will feel its influence strongly throughout NINJA GAIDEN 4.”

After such a long break between games, it’s paramount that the team balances what’s great about the series, while adding new ideas. Despite the daunting challenges, the collaboration between Team NINJA and PlatinumGames promises an unparalleled NINJA GAIDEN experience.

“One of the key differences between modern action games and NINJA GAIDEN lies in the sense of fairness when confronting enemies,” Nakao said, explaining the series’ unique game balance philosophy. “Enemies are designed to be masters of defense and experts of unrelenting aggression, but players never feel they’re at an unfair disadvantage. There’s a sense of balance that’s been passed down through the series, transcending current-day trends.”

“The rapid shifts between offense and defense, the almost fighting game-like 1v1 combat—you’ll see these elements evolve in NINJA GAIDEN 4. At the same time, we’ve ensured that returning players will immediately feel at home when they pick up the game,” he concluded.

A True Successor

When asked about the challenges involved in achieving the fairness that defines the NINJA GAIDEN series, Nakao shared his thoughts with a laugh.

“If I were to go into detail about the feel of the action, we’d be here for quite a while (laughs). In all NINJA GAIDEN titles, a delicate balance is carefully crafted to maintain the satisfaction of attacking enemies without losing the speed and exhilaration that define the gameplay. I remember struggling with the fine adjustments required to achieve the right feel when we first started implementing and testing the systems. Additionally, when we brought Ryu Hayabusa into NINJA GAIDEN 4, we wanted long-time fans to experience the exact same enjoyable gameplay feel they’ve come to expect. We had numerous discussions with Team NINJA to fine-tune the mechanics and ensure everything felt just right.”

Yasuda also added that “when it comes to gameplay feel, Team NINJA was deeply involved. Fairness in combat with enemies is only possible when ultimate playability is a given. To achieve that, we pushed for even deeper refinement of controls and other aspects. I know it probably seemed like we were being a bit too demanding at times…(laughs).” This collaboration across company lines was crucial to creating the next ultimate NINJA GAIDEN experience.

One of the standout features of NINJA GAIDEN 4, which embodies the series’ experience while introducing fresh elements, is Yakumo’s “Bloodraven Form.” Nakao described this as “a technique that manipulates the blood of oneself and enemies, transforming it into a massive weapon capable of slicing through multiple foes at once.” He elaborated further on how this addition expands upon the series’ traditional gameplay.

“Yakumo fights using Bloodraven Form, and when certain conditions are met, he can unleash a move called ‘Bloodbath Kill,’ which instantly bisects enemies in one strike.” Nakao explains that, while previous entries have tasked players with working out how to approach encounters with multiple enemies, and NINJA GAIDEN 4 is introducing another exhilarating way to fight against swarming crowds: “This time we’ve added large-scale, high-damage attacks with the Bloodraven Form, enabling players to instantly turn the tide of battle in their favor.”

This system introduces moments of release from overwhelming situations, offering new depth to the gameplay that Nakao hopes both newcomers and returning fans will enjoy.

Both Team NINJA and PlatinumGames are known for their expertise in high-end action games. According to Nakao, the process of creating NINJA GAIDEN 4 revealed the unique strengths and characteristics of each studio.

“Looking at the titles created by PlatinumGames, we noticed clear differences in approach. While we emphasize flashy, impactful strikes and moment-to-moment experiences, the NINJA GAIDEN series focuses on delivering refined and satisfying gameplay feel, culminating in an exceptionally polished overall action experience. This collaboration was a truly unique learning opportunity for us at PlatinumGames.”

When asked about the significance of bringing NINJA GAIDEN 4 to Xbox, Yasuda reflected on Team NINJA’s long history with the platform.

“With titles like the Dead or Alive series and the NINJA GAIDEN series—especially the original NINJA GAIDEN, NINJA GAIDEN Black, and NINJA GAIDEN II—we have a deep history with Xbox. It’s been a long time, but we’re thrilled to bring the latest installment back to Xbox players. Additionally, with the game being added to Game Pass, we’re excited that more people will have the opportunity to experience it.”

Nakao, who became a fan of the series during his days as a student, also shared his excitement. “Personally, I played NINJA GAIDEN II on Xbox 360, so being able to play the latest installment on Xbox again makes me very happy. Even now, I occasionally boot up NINJA GAIDEN II on my Xbox Series X. As a developer and a fan, I’m thrilled to see the NINJA GAIDEN series come together on Xbox, creating a moment in time where all these titles can be enjoyed in one place.”



Looks incredible! Maaaaaaan Virtua Fighter, Onimusha AND NInja Gaiden are all back in the same year. What a year this will be!



Xxain said:

Looks incredible! Maaaaaaan Virtua Fighter, Onimusha AND NInja Gaiden are all back in the same year. What a year this will be!

Onimusha is actually 2026 lol BUT STILL!



You called down the thunder, now reap the whirlwind

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And its Next Gen Exclusive!! 100% gonna buy it!!



I am both excited and terrified to replay Ninja Gaiden 2 again.



Platinum Games is co developing!





Bite my shiny metal cockpit!

Xxain said:

I am both excited and terrified to replay Ninja Gaiden 2 again.

Seeing twitch streamers getting their asses handed to them  



You called down the thunder, now reap the whirlwind