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Forums - Gaming - Insomniac: Let's share tech for the good of games

http://www.computerandvideogames.com/article.php?id=187554

Insomniac will share parts of its gaming tech as part of its 'Nocturnal Initiative' and calls on other developers to do the same "to make the better games for everybody".

The Nocturnal Initiative was set up to serve as "an open collection of libraries and utilities for addressing common challenges in game development", and be "a useful toolbox for the professional game developer."

"We really wanted to contribute back to the industry," said Mike Acton, Insomniac engine director. "That's always been in the Insomniac philosophy, and from a tech and tools team point of view we wanted to do something very specific."

"Like I've said many times, we're all here standing on the shoulders of the giants that came before us, so we feel it's our responsibility to give back," he added.

He goes on to say that its ultimate aim is to "encourage developers to do the same thing", either through Nocturnal or their own initiative.

"It's important to get across that this isn't what we're competing on, that isn't our competitive edge. Let the games stand on their own, but let's share the tech, let's share as much information as possible with each other and work together to make the better games for everybody," he told Develop.

Having produced some of the best games on PS3 (and hard at work on the stunning-looking Resistance 2), we're sure Insomniac could teach the dev world a thing or two about Sony's console.




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Sounds good to me!

Should make some money for Insomniac too (providing they are charging for the use of the tools) and also result in other dev's being able to make use of the PS3's power like they have done!

Great company! One of the best this generation so far :D



pretty sweet



They sound like bunch of guys that give high 5's to each other when they get in to work...

"Team play USA...WOOOO!"



this was announced at GDC btw.



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Q&A: Insomniac's Mike Acton - Part 1
Q&A: Insomniac's Mike Acton - Part 2

"What I've always said is that bad code, and bad data design in particular, is bad on any architecture, but it's particularly bad on the PS3 because the Cell is a much more modern, much more heterogeneous design. It's much more parallel, and so requires good data design and good code. So if you're poorly designing your data and your code, then yeah, I can see why it'd be difficult to take something like that and try and manipulate it to work on the PS3, especially when people have invested a huge amount of money and time on something that basically doesn't fit a modern methodology. Yeah, it's going to be time-consuming to get that to work - if it's at all possible."

"It's interesting, because I think that probably the oldest programming methods are the most relevant today. It's the habits over the last five or eight years that are struggling, and it's interestingly the people that are more recently out of school that are going to have the most trouble, because the education system really hasn't caught up to how the real world is, how hardware is changing and how development is changing."

Another Q&A with Mike Acton:

http://blogs.guardian.co.uk/games/archives/2008/04/21/engine_development_is_an_artistic_process_mike_acton_of_insomniac_on_ps3_and_nextgen_game_development_.html

I'm discussing some statements from these Q&As within this thread:
http://www.neogaf.com/forum/showthread.php?t=184843&page=18



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

If this attitude takes off, there goes Epic. :P



ssj12 said:
this was announced at GDC btw.

 Correct, Mike Acton rules. His GDC session was awesome.

 Btw, he is a genius regarding PS3 development. Maybe even the #1 guy out there so this can only be good news.

 The bad news is that right now there isn't much code in the repository... hopefully other developers will contribute to it too.



PSN ID: krik

Optimistic predictions for 2008 (Feb 5 2008): Wii = 20M, PS3 = 14M, X360 = 9.5M

 

makingmusic476 said:
If this attitude takes off, there goes Epic. :P

 Not really, Epic (and soon CryTek) will always be around. Noctural is not about writting an open source game engine, it's about sharing code and knowledge between game developers.

 Unreal Engine and CryEngine offer full 3d game engines and tools (Maya/3DMax plugins, level editors, character editors, physics editors, etc) and will always be chosen by some developers that want to cut some corners.



PSN ID: krik

Optimistic predictions for 2008 (Feb 5 2008): Wii = 20M, PS3 = 14M, X360 = 9.5M