By using this site, you agree to our Privacy Policy and our Terms of Use. Close



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

Around the Network
DroidKnight said:

Trauma Center took a weird turn



DroidKnight said:

Reminds me of The Autopsy of Jane Doe which is a great horror film that everyone should watch.



while not sale I got :

Panzer Dragoon Orta
FFXIII (not the pc version, somehow they did not discount the x360 version for years and only discount the pc version)...






Flight Simulator 2025 - PlayStation Store

UPDATE 11.45am UK: Thronefall developer Grizzly Games has responded to the use of its name and logo by the company behind Flight Simulator 2025 - the Microsoft Flight Sim rip-off that uses AI art which Eurogamer spotted via a PlayStation Store listing earlier today.

"Thanks for contacting us and thank you for bringing awareness to this topic," Thronefall developer Paul Schnepf Games said in an email to Eurogamer. "We're not associated with Grizzly Games Ltd. and they're using both our name and logo illegally.

"Furthermore they seem to incorporate the absolute opposite of our values, of what we stand for and what we’re trying to give to the gaming community. Unfortunately our legal resources are limited as a two-person indie team, but honestly I'd love to see this kind of stuff being stopped, especially since it's not only happening to us but lots of indie devs that just lack the legal power."

We'll update again if we hear from Sony - or the other Grizzly Games.

Flight Simulator Pops Up On PlayStation Store, But It's Not What You Think | Eurogamer.net

Last edited by Ryuu96 - on 20 March 2025

Around the Network

Additional crops ✂️

[image or embed]

— Compulsion Games (@compulsiongames.bsky.social) 15 March 2025 at 23:15

For mobile 📱

[image or embed]

— Compulsion Games (@compulsiongames.bsky.social) 19 March 2025 at 01:49


Future Games Show is today, here is a list of everything confirmed.

Everything releasing day one in Game Pass has been bolded.

  • Abyssus (The Arcade Crew / DoubleMoose Games) – Latest Updates
  • The Alters (11 Bit Studios) – New Trailer
  • Among Us 3D (Innersloth) – New Trailer
  • Animal Use Protocol (The Brotherhood)
  • Atomfall (Rebellion Developments) – Developer Interview
  • Baby Steps (Devolver Digital / Gabe Cuzzillo / Maxi Boch / Bennett Foddy)
  • City Tales: Medieval Era (Firesquid / Irregular Shapes) – New Trailer
  • Clair Obscur: Expedition 33 (Kepler Interactive / Sandfall Interactive) – Something New
  • Cloudheim (Noodle Cat Games) – New Trailer
  • Cronos: The New Dawn (Bloober Team) – Developer Interview
  • Crown Gambit (Playdigious / WILD WITS)
  • Deathground (Jaw Drop Games) – New Trailer
  • Empyreal (Secret Mode / Silent Games) – Behind the Scenes Look
  • FBC: Firebreak (Remedy Entertainment) – New Trailer
  • FEAR FA 98 (Celery Emblem)
  • Fretless (Playdigious / Ritual Studios)
  • Hawthorn (NEARstudios) – New Trailer
  • INDUSTRIA II (Headup / Bleakmill) – New Trailer
  • Infinity Nikki (Infold / Papergames)
  • Into the Dead: Our Darkest Days (PikPok) – Big Announcement
  • Kingmakers (tinyBuild / Redemption Road Games)
  • Mecha BREAK (Amazing Seasun Games)
  • METAL EDEN (PLAION / Reikon Games) – New Trailer
  • Nordcurrent Labs – "Exciting News"
  • PIONER (GFA Games)
  • Promise Mascot Agency (Kaizen Game Works)
  • REANIMAL (THQ Nordic / Tarsier Studios) – Developer Interview
  • The Remake of the End of the Greatest RPG of All Time (Glootschke Games / Team Azule / Coin Drop Games)
  • Retrieval (333Studios) – "Some Great Things"
  • Revenge of the Savage Planet (Raccoon Logic)
  • Rivals Hover League (KRAFTON / EF Games) – In-Game Trailer
  • Ruffy and the Riverside (Phiphen Games / Zockrates Labs)
  • Section 13 (Kakao Games / Ocean Drive Studio) – New Trailer
  • South of Midnight (Xbox Game Studios / Compulsion Games)
  • System Shock 2: 25th Anniversary Remaster (Nightdive Studios) – Release Date
  • UNIKAT Label – Game #3 Announcement
  • WILL: Follow The Light (TomorrowHead Studio) – New Trailer

Future Games Show: Spring Showcase 2025 - Gematsu

Last edited by Ryuu96 - on 20 March 2025



You called down the thunder, now reap the whirlwind

It’s here 🎵🎶 – the official 3-album South of Midnight soundtrack, now available on all major streaming platforms!

linktr.ee/olivierderiviere

[image or embed]

— Compulsion Games (@compulsiongames.bsky.social) 20 March 2025 at 18:27

Not sure I want to listen to these before the actual game Tbh! I think it might ruin the moment of hearing them for the first time since the tracks play a part in the storytelling.

Last edited by Ryuu96 - on 20 March 2025

At Xbox, our mission is clear: bring the joy and community of gaming to everyone on the planet. We believe that gamers should be able to play the games they want, with the people they want, anywhere they want. Central to this vision is empowering game creators to deliver exceptional content across all platforms seamlessly. Our goal is simple: to make every screen in the world an Xbox.

Since the original Xbox debuted as the first game console equipped with a built-in hard drive, this kernel of innovation has been at the core of our identity. With Xbox Live, we reshaped multiplayer gaming, establishing an industry standard for online connectivity, community building, and digital distribution. Furthering our commitment to accessibility and choice, Xbox Game Pass introduced a subscription model that redefined how players discover and engage with games, creating new opportunities for developers to connect with audiences worldwide. Since our earliest explorations in the console space, we're proud to have led the way in ensuring that hardware and services can best meet the changing needs of the gaming audience.

The gaming industry continues to evolve, presenting exciting opportunities across numerous fronts. According to a much-cited report by entrepreneur and industry watcher Matthew Ball, PC gaming alone has grown 20% since 2021. We're also witnessing significant traction in emerging playstyles, such as handheld devices and streaming platforms. Cloud gaming, in particular, has expanded rapidly, allowing us to reach players across a variety of screens and devices.

Younger generations, including Gen Z and Gen Alpha, increasingly engage with games across multiple devices. Over half of these younger players regularly switch between platforms, expecting seamless gaming experiences similar to their interactions with services like Netflix and YouTube. Our data shows this multi-device player demographic now constitutes one-third of all gamers but accounts for two-thirds of spending, highlighting their importance for future growth.

This past year has been a particularly productive one for us at Xbox. We've updated our hardware offerings, significantly improved the Xbox PC App, and forged new partnerships with industry leaders such as Samsung, LG, and FireTV, extending Xbox’s presence to even more screens worldwide. To solidify our commitment to cross-platform integration, we launched the Stream Your Own Game service, which allows Game Pass Ultimate subscribers to purchase and stream games outside the existing Game Pass catalog across PCs, mobile devices, and Smart TVs. The initiative has seen impressive adoption, particularly in Latin American markets like Brazil, Argentina, and Mexico, presenting significant opportunities for developers to expand their audiences. One partner notably gained one million new players for an established game franchise through this service.

We've also expanded the Xbox Play Anywhere (XPA) initiative, which allows players to purchase a game once, and play it across PC, Xbox consoles, and supported handhelds, with cross-save and cross-progression. With over 1,000 games currently supported, this functionality not only improves the gaming experience but significantly boosts user engagement and retention. In fact, we recently shared that XPA titles see 20% more play time than non-XPA games.

Thanks to our continued commitment with products and features like these, cloud gaming represents one of Xbox’s fastest-growing sectors, achieving strong year-over-year growth. Currently, Xbox Cloud Gaming reaches over 100 million devices, including TVs, streaming sticks, and VR headsets. Our strategic partnerships with Samsung, Meta, LG, and FireTV (with more on the way) continue to expand our addressable market, which we expect to double within the next year. Publishers leveraging our cloud services have benefited from increased session lengths and overwhelmingly positive player feedback.

As we look toward 2025 and beyond, Xbox remains dedicated to expanding gaming accessibility across devices, simplifying development workflows for creators, and delivering seamless experiences across all screens. Our goal remains consistent—to ensure gamers can engage with the content they love, exactly how and where they choose. We're aiming for a billion open doors leading to a truly global audience. Let's make it happen together.

GDC 2025: Opening a Billion Doors with Xbox

Interesting to see a Steam tag in the UI mock-up.