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Last edited by G2ThaUNiT - 4 hours ago

Around the Network

Halo Studios has shown how they want to go about making Halo games going forward, but they'll have a lot to do to prove themselves to the gaming community that isn't 343 Industries anymore.



Looks like Age of Empires is next in making the jump to Unreal Engine. Recent job listing for World's Edge has a requirement of:

"6+ years of professional experience in AAA scale Unreal Engine game development"

Not really surprised since all 4 remasters just used updated versions of Ensemble's proprietary engines, AoE 1 and 2 using the Genie Engine and Mythology/AoE 3 using the Bang! Engine. Then AoE 4 used Relic's proprietary Essence Engine.

I guess this also means Relic will not be making World's Edge next game as well. Also, the job listing having "AAA scale" is interesting. I don't think RTS games have been considered "AAA" for like 20 years now. 



G2ThaUNiT said:

Looks like Age of Empires is next in making the jump to Unreal Engine. Recent job listing for World's Edge has a requirement of:

"6+ years of professional experience in AAA scale Unreal Engine game development"

Not really surprised since all 4 remasters just used updated versions of Ensemble's proprietary engines, AoE 1 and 2 using the Genie Engine and Mythology/AoE 3 using the Bang! Engine. Then AoE 4 used Relic's proprietary Essence Engine.

I guess this also means Relic will not be making World's Edge next game as well. Also, the job listing having "AAA scale" is interesting. I don't think RTS games have been considered "AAA" for like 20 years now. 

I'm really glad to hear that. After seeing Manor Lords, I think it is just mindblowing what a couple of independent developers (that are really passionate about their work) are able to do with Unreal Engine.

Last edited by chakkra - 0 minutes ago