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I don’t really know what to think about all these changes. On one hand, I feel a genuine desire to wipe the slate clean after the mixed reception of Halo 5 and the complicated release of Halo Infinite. I found the Slipspace Engine impressive and I think Halo Infinite is perfect in terms of artistic direction. I hope they don’t do another 180 on this point. I’m afraid the franchise will really start from scratch with a complete reboot and that it will no longer be the flagship of Xbox. For me, there’s no Xbox without Halo and vice versa.

I see people really excited about all this, wich is, infortunately, not my emotion right now. Maybe I'm too pessimist with all the bad news the brand face in 2024, and I truly hope I'm wrong.



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They changed the wrapper and the name but still, the same people in charge managed by the same overhead. Do you really think anything will change esp how bad MS has been about everything the last 10 years? You get a shinier mediocre product.



Bite my shiny metal cockpit!

Leynos said:

They changed the wrapper and the name but still, the same people in charge managed by the same overhead. Do you really think anything will change esp how bad MS has been about everything the last 10 years? You get a shinier mediocre product.

The people in charge of the license between Halo 4 and Halo Infinite are no longer at the studio.

Pierre Hintze was put in charge of the studio after Halo Infinite had already been in place for a "long time".

I think we can give him the benefit of the doubt, but he has a big and complicated job ahead if he ever wants to bring the license back to the power it had in the Xbox 360 era.



Also the Slipspace engine was a pain in the ****, I just don't know what to think about the Unreal engine for Halo, it seems like they will go for graphics while the (best) Halo games like Halo 3/Reach weren't known for their amazing visuals but rather fun (with physics)...

Personally with COD we also dont' need another game with a battlepass, prefer a system where playing the game you can earn CR's that you can use in a store for skins with some premium items that you can only buy.






Leynos said:
konnichiwa said:

If it was just about *liking* I would be fine with it but the issues are much deeper.

Game launched with many issues, they solved some but many they didn't and instead of doing so they introduced the creation club with expensive quests that pissed of their own community of fans...

Then they released shattered space in honestly a disturbing bad state and they know it was bad because they didn't even send review copies out...

Since my post the game got reviews and is barely reaching 60/100 on Meta;opencritic and fan reviews aren't great even bethesda fans like Mattyplays uploaded a heartbroken video..

They had a small group left who still hoped they can make the fans happy with the DLC but after its release it is clear many are out....  This is troublesome for the future of the studio who will still believe in them?

Todd and his brand of Bethesda have been mediocre for 15 years—outdated gameplay. The presentation of the story and scenes are still stuck in 1996. I can't take a game seriously anymore if its way of having exposition from an NPC is an FP shot of the NPC square in the middle of a flat shot not moving just talking like Hanna Barbara cartoon from the 70s. Cyberpunk 2077 has plenty of game design issues, but its presentation is modern and feels dynamic even when scripted.

Yeah, I would say that is pretty much your opinion but since its purely your opinion I need not argue with you about it.  If that is how you feel, all good.  Personally I just believe BGS issue is the same as 343 issue which is trying to continue using a very old engine for modern day games.  I know why they continue to use it but it probably has reached its time and their toolsets as well.  As for Cyberpunk, well it bored me pretty much so I never completed the game.  While you feel its game design and presentation feels more dynamic, that is probably because they have a much more modern engine and toolset but it still was boring to me.  Its all opinion in the end but as I stated, I just believe BGS needs to move away from their current engine and toolsets because they are outdated.



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konnichiwa said:

Also the Slipspace engine was a pain in the ****, I just don't know what to think about the Unreal engine for Halo, it seems like they will go for graphics while the (best) Halo games like Halo 3/Reach weren't known for their amazing visuals but rather fun (with physics)...

Personally with COD we also dont' need another game with a battlepass, prefer a system where playing the game you can earn CR's that you can use in a store for skins with some premium items that you can only buy.

Not sure what you have to think about.  Probably one of the main reason to go to Unreal is that finding people who are really good in Unreal is a hell of a lot easier than finding someone who is good with anything else on that caliber.  Its not about just graphics.  Epic just has one of the top engineering teams out their with a slew of support from the community not to mention MS own studios like the Coalition and Ninja Theory.  Having those resources available to help up the level not only in the graphics but all parts of the engine is a huge toolset.

The thing is for this generation graphics do play a huge part in a AAA game.  Its expected because when you look at the stuff coming out from Sony or any other high profile game, that is the bare minimum that is expected and when games do not reach that level of graphic fidelity its already getting nuked.  AAA games today need to have all the pillars to get sales, there just no way around it because anything short and consumer mindshare and interest just goes away.



NightF0x73 said:

I don’t really know what to think about all these changes. On one hand, I feel a genuine desire to wipe the slate clean after the mixed reception of Halo 5 and the complicated release of Halo Infinite. I found the Slipspace Engine impressive and I think Halo Infinite is perfect in terms of artistic direction. I hope they don’t do another 180 on this point. I’m afraid the franchise will really start from scratch with a complete reboot and that it will no longer be the flagship of Xbox. For me, there’s no Xbox without Halo and vice versa.

I see people really excited about all this, wich is, infortunately, not my emotion right now. Maybe I'm too pessimist with all the bad news the brand face in 2024, and I truly hope I'm wrong.

Project Foundation pretty much look Halo.  What exactly from that video did you get that they were moving away from the art direction of the previous Halo.  If anything it look like they still kept the look and feel of everything it just looked way better than what we have seen from Slipspace.



shikamaru317 said:

I don't blame them for renaming, the 343 name has been drug through so much mud over the years, better to start fresh with a new name since the studio has been under new leadership for a few years already. Halo on UE5 looks good, but I don't really like them just remaking Halo 1 instead of continuing the story, this had better just be part of a new remake series of the older games and not a full on reboot of the series, I won't mind if they just go back and forth between brand new games in the series and remakes of 1-3, ODST, and Reach, or something like that, but we need the original storyline continuing to push forward to a conclusion.

That is an interesting take because all I hear from you guys is MS do not do remake and if there was a time to do a remake, it probably would be now with a brand new engine.  Forget about continuing the story until you can at least get some measure of interest back into the franchise.

Personally I wouldnt mind a full on reboot.  New studio go do something bold and go all out.  Being held down with how creative you can be by trying to relive the past is always half measures and usually you get half measure results.  Pretty much like GOD of War.  If you believe in your direction and skill set then do not hold back trying to relive past glory because those days are over.  Carve out something better if you believe you can make it.



DroidKnight said:

Offer still stands to anyone in the UK who wants to be gifted a digital copy of Stalker 2.



Keen eyes noticed at the 0:50 point in the video, you could see in the background MCC being celebrated for 10 years on November 11th. I wonder what they have in store. Anti-cheat needs fixing, but hopefully something like mods on console will be supported.



You called down the thunder, now reap the whirlwind