http://ve3d.ign.com/videos/26380/PC/S-T-A-L-K-E-R-Clear-Sky
The first S.T.A.L.K.E.R. was the biggest surprise of last year, a game that followed some of Deus Ex's mechanics, and provided us a gripping atmosphere on a desolate land. Had THQ not have pressured GSC, the game could have been released bug ridden and with optimized coding. Despite that, it was still a big success on PC.
Now for the second title (and a prequel of the first) GSC no longer is feeling pressurized from the publisher, and will take it's time to optimize the game. The video in the thread also shows some of the more impressive graphical aspects of the game, paticularly the dynamic volumetric clouds (possibly a first in any game). If the game is as good as the last one, then this could be a heavy candidate to best FPS of 2008.












