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Forums - Sales Discussion - Famitsu sales: Week 51, 2021 - (13th Dec - 19th Dec)

Kai_Mao said:

all I know is that if the Switch was a Wii U 2, we likely wouldn’t have seen Atelier Ryza, the Witcher 3, DOOM, MHR, MK11, Disgaea 6 (let alone be Switch exclusive in the West), etc. come to Switch. Now, Japanese developers (especially those who are not AAA) can’t simply go PS and call it a day.

The Switch is a WORLDWIDE hit. That especially includes Japan. Third party sales are rather pretty balanced (on a Nintendo console) with first party sales considering how Nintendo games usually dominate sales on their own consoles. PS4 had all the third party support under the sun but couldn’t even manage to sell 10 million units in Japan while Switch was able to do so easily (with $60 priced games and the OG Switch being $300, which is not usual for a supposed handheld). Now, the PS5 doesn’t even have one title passing 100k units this year. So Japanese devs have to consider the Switch now, which makes sense right?

You are right, because Switch was a worldwide hit, devs chose the Switch.

Disgaea 6 for example got Switch exclusive in the west, because the western sales were so strong for Disgaea 5.

Devs also choose PS due to worldwide sales. Japan sales are often a fraction of total sales.

3rd parties skipping either console is often folly or lack of funds for porting.



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Is there no famitsu sales this week?



我是广州人

Ashadelo said:

Is there no famitsu sales this week?

I think they close for the last week of the year so we get two weeks of data in the following week.



src said:

We have 15 years of data that shows a near stabilisation of Playstation home consoles in software and hardware sold. PS5 is getting the same games, the conclusion is obvious bar the people in this thread who wish it was not.

From InstallBaseForum:

src said:

News at 11, software declines as consoles get old and new ones have yet to peak. OMG what a discovery.

2006: Nintendo: 44M

2009: Nintendo: 42M

2021: Nintendo: 23M

Oh no look at that decline.

Its going to get even worse for Nintendo on Switch's last year and their new console's first year. Software sales could be <20M in total, their lowest in nearly 20 years, a 50%+ decline.

Sure the units sales count is going down from the past due to the rise in budgets, platform consolidation and the rise of digital sales but the Nintendo trend and PlayStation trend are very different.

Nintendo had ups and downs instead PlayStation experienced a nose-dive decline.

From InstallBaseForum:

Last edited by Endymion - on 31 December 2021

Wyrdness said:
konnichiwa said:

But using falcom is like cherry picking, a ton of game franchises are not doing that well anymore. Case in point, next week we will get the DW empires 9 sales. It looks like the Ps version sold more than the switch version but even when it is on a userbase of 30 million DW empires 9 seems to be selling less than DW empires 8 that was on PS only.

MH is interesting because where is MH World 2 going to release on?  If it is exclusive for Switch then yeah you are right but what does it say if it skips the Switch?


Falcom is just one example the other example has been the top 30 in recent times for example 1)FFVIIR barely sold 1m on PS4 and was hardly a blip on PS5 and this is an anticipated remake of a well liked game meanwhile on the Switch side the likes of Momotaro and Taiko no Tatsujin out sold VIIR on both platforms combined just think about that for a second, 2)Switch versions of games are also outselling PS versions in the region.

It isn't cherry picking it is pointing out what things have come to, you seem to miss the point of MHR 3)you said it's a risk for NS exclusives when that clearly showed otherwise MHW is shared across the other platforms while NS has its own ground up game that other consoles don't have indicated the was more confidence in the game being on a single console. MHW2 will release on XB and PS while NS or its successor will get another ground up game dedicated to it.

1) I thought about it and I see that the horrible sales has lead to more SE announcement for PS including a big one called FFXIV that is skipping switch. 

2) You say this exactly in the week when PS DW empires 9 seems to outsell the switch version.

3) I said devs probably still see making a game for switch exclusive as a risk.  That's why we see bigger projects like Tales/scarlet Nexus/Resident evil on PS but not on switch. And 2022 basically starts with elden Ring one another game on PS that skips switch. PS hardware sales are down for a long time but still devs prefer to make a game for PS.    






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The shift in the third-party support behaviour could be seen in the number of game releases presented in the annual top 1000 charts from Media Create.

Taken from InstallBaseForum.

Top 1000 retail software sales by platform:

2013:
PS3 - 273
PSP - 225
3DS - 194
PSV - 122
NDS - 52
WII - 49
360 - 45
WIU - 40
= Sony: 620
= Nintendo: 335
= Microsoft: 45

2014:
PS3 - 271
3DS - 225
PSV - 207
PSP - 111
WIU - 58
PS4 - 58
WII - 34
360 - 22
XB1 - 14
= Sony: 647
= Nintendo: 317
= Microsoft: 36

2015:
PSV - 284
3DS - 266
PS3 - 194
PS4 - 148
WIU - 63
XB1 - 24
PSP - 19
360 - 2
= Sony: 645
= Nintendo: 329
= Microsoft: 26

2016:
PSV - 294
3DS - 290
PS4 - 236
PS3 - 105
WIU - 60
XB1 - 15
= Sony: 635
= Nintendo: 350
= Microsoft: 15

2017:
PS4 - 347
3DS - 264
PSV - 245
NSW - 52
WIU - 43
PS3 - 40
XB1 - 9
= Sony: 632
= Nintendo: 359
= Microsoft: 9

2018:
PS4 - 422
NSW - 206
3DS - 193
PSV - 155
WIU - 13
XB1 - 10
= Sony: 577
= Nintendo: 412
= Microsoft: 10

2019:
PS4 - 469
NSW - 362
3DS - 104
PSV - 60
XB1 - 5
= Sony: 529
= Nintendo: 466
= Microsoft: 5

2020:
NSW - 471
PS4 - 455
3DS - 49
PS5 - 14
PSV - 11
= Sony: 480
= Nintendo: 520
= Microsoft: 0

---------

I let you guess how 2021 will look like.

Last edited by Endymion - on 31 December 2021

Endymion said:

The shift in the third-party support behaviour could be seen in the number of game releases presented in the annual top 1000 charts from Media Create.

Taken from InstallBaseForum.

Top 1000 retail software sales by platform:

2013:
PS3 - 273
PSP - 225
3DS - 194
PSV - 122
NDS - 52
WII - 49
360 - 45
WIU - 40
= Sony: 620
= Nintendo: 335
= Microsoft: 45

2014:
PS3 - 271
3DS - 225
PSV - 207
PSP - 111
WIU - 58
PS4 - 58
WII - 34
360 - 22
XB1 - 14
= Sony: 647
= Nintendo: 317
= Microsoft: 36

2015:
PSV - 284
3DS - 266
PS3 - 194
PS4 - 148
WIU - 63
XB1 - 24
PSP - 19
360 - 2
= Sony: 645
= Nintendo: 329
= Microsoft: 26

2016:
PSV - 294
3DS - 290
PS4 - 236
PS3 - 105
WIU - 60
XB1 - 15
= Sony: 635
= Nintendo: 350
= Microsoft: 15

2017:
PS4 - 347
3DS - 264
PSV - 245
NSW - 52
WIU - 43
PS3 - 40
XB1 - 9
= Sony: 632
= Nintendo: 359
= Microsoft: 9

2018:
PS4 - 422
NSW - 206
3DS - 193
PSV - 155
WIU - 13
XB1 - 10
= Sony: 577
= Nintendo: 412
= Microsoft: 10

2019:
PS4 - 469
NSW - 362
3DS - 104
PSV - 60
XB1 - 5
= Sony: 529
= Nintendo: 466
= Microsoft: 5

2020:
NSW - 471
PS4 - 455
3DS - 49
PS5 - 14
PSV - 11
= Sony: 480
= Nintendo: 520
= Microsoft: 0

---------

I let you guess how 2021 will look like.

Not really a shift there other than the Wii U to the NSW, which has been as stated multiple times already by many people a big shift.

Oh and also the lack of Microsoft games charting at all.

Edit: Btw here is an example of the Media create top 500 (2007) when Nintendo had a dominant console.

215 x NDS
112x PS2
58x Wii
57x PSP
33x PS3
19x X360
6x GBA

Was there a big 3rd party shift back then too?



konnichiwa said:

1) I thought about it and I see that the horrible sales has lead to more SE announcement for PS including a big one called FFXIV that is skipping switch. 

2) You say this exactly in the week when PS DW empires 9 seems to outsell the switch version.

3) I said devs probably still see making a game for switch exclusive as a risk.  That's why we see bigger projects like Tales/scarlet Nexus/Resident evil on PS but not on switch. And 2022 basically starts with elden Ring one another game on PS that skips switch. PS hardware sales are down for a long time but still devs prefer to make a game for PS.    

1) FFXVI also hasn't got an Xbox or PC version announced either indicating a timed exclusive deal is in place, not only could we very much see those versions become a thing but a version for the NS successor could become a thing as well so this doesn't really back your argument in anyway.

2) One outlier doesn't offset recent years of top 30s an example being the Metroidvania title Deedlit where the PS version didn't even chart at retail.

3) Those games you mentioned were in development years back as much as four to five years and they were in development for PS4 which still had a decent presence in the region and only had to contend with the WiiU for the longest time so the was still decent userbase to sell to this is not the same case for PS5 which has a very different battle on its hands. The problem you're not realizing which is the main reason people are highlighting the situation is the Switch sets up its successor which very much could be a hybrid that is in range of PS5's performance and that's before the possibility of features like DLSS being available, this negates any power gap and if it even gains a bit of the Switch's momentum and the PS5 is still selling 1m year in the region (which could leave it at like 3-4m at that point) the platform could outsell it with in the year and then you have a situation where PS5 is fighting from behind against a platform that has the potential to sell 30m more than triple what it's expected to with its decline and the power gap gone.

That's the point where what people are highlighting about developers shifting focus begins to take hold which is why a company like Falcom releasing their statement says a lot as if their sales are dropping on the PS4 and have started inhouse NS development what do you think happens at that point when the is no PS4 and just the PS5 being handled the way it currently is? You mention FFXVI I'll go on record and make you a bet that DQXII already has a Switch version in the bag simply as that's how impactful performance in the region is.



Farsala said:
Endymion said:

The shift in the third-party support behaviour could be seen in the number of game releases presented in the annual top 1000 charts from Media Create.

Taken from InstallBaseForum.

Top 1000 retail software sales by platform:

2013:
PS3 - 273
PSP - 225
3DS - 194
PSV - 122
NDS - 52
WII - 49
360 - 45
WIU - 40
= Sony: 620
= Nintendo: 335
= Microsoft: 45

2014:
PS3 - 271
3DS - 225
PSV - 207
PSP - 111
WIU - 58
PS4 - 58
WII - 34
360 - 22
XB1 - 14
= Sony: 647
= Nintendo: 317
= Microsoft: 36

2015:
PSV - 284
3DS - 266
PS3 - 194
PS4 - 148
WIU - 63
XB1 - 24
PSP - 19
360 - 2
= Sony: 645
= Nintendo: 329
= Microsoft: 26

2016:
PSV - 294
3DS - 290
PS4 - 236
PS3 - 105
WIU - 60
XB1 - 15
= Sony: 635
= Nintendo: 350
= Microsoft: 15

2017:
PS4 - 347
3DS - 264
PSV - 245
NSW - 52
WIU - 43
PS3 - 40
XB1 - 9
= Sony: 632
= Nintendo: 359
= Microsoft: 9

2018:
PS4 - 422
NSW - 206
3DS - 193
PSV - 155
WIU - 13
XB1 - 10
= Sony: 577
= Nintendo: 412
= Microsoft: 10

2019:
PS4 - 469
NSW - 362
3DS - 104
PSV - 60
XB1 - 5
= Sony: 529
= Nintendo: 466
= Microsoft: 5

2020:
NSW - 471
PS4 - 455
3DS - 49
PS5 - 14
PSV - 11
= Sony: 480
= Nintendo: 520
= Microsoft: 0

---------

I let you guess how 2021 will look like.

Not really a shift there other than the Wii U to the NSW, which has been as stated multiple times already by many people a big shift.

Oh and also the lack of Microsoft games charting at all.

Edit: Btw here is an example of the Media create top 500 (2007) when Nintendo had a dominant console.

215 x NDS
112x PS2
58x Wii
57x PSP
33x PS3
19x X360
6x GBA

Was there a big 3rd party shift back then too?

Idk

2014 vs 2020

Sony-647 vs 480

Nintendo-317 vs 520

That seems like a pretty large shift, Sony went from having over twice as many games as Nintendo in the top 1000 to having less.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Farsala said:

Not really a shift there other than the Wii U to the NSW, which has been as stated multiple times already by many people a big shift.

Oh and also the lack of Microsoft games charting at all.

Edit: Btw here is an example of the Media create top 500 (2007) when Nintendo had a dominant console.

215 x NDS
112x PS2
58x Wii
57x PSP
33x PS3
19x X360
6x GBA

Was there a big 3rd party shift back then too?

Idk

2014 vs 2020

Sony-647 vs 480

Nintendo-317 vs 520

That seems like a pretty large shift, Sony went from having over twice as many games as Nintendo in the top 1000 to having less.

At the same time 2007 (top 500) vs 2014.

Sony- 202 (40.4%) vs 647

Nintendo- 279 (54.8%) vs 317

Like wow Nintendo almost had less in the top 1000 than the top 500 (2007) during the Wii U era. But Sony in 2007 is still weaker than Sony in 2020, but I don't recall a major 3rd party shift back then.

I want to lay out 3 key points to this flawed comparison.

2014 had the Wii U as the main console

2020 is NSW peak Software year (2021 should be higher though)

and PS5s launch year (opposite of peak).

Even still 2020 isn't that weak compared to even earlier years.

Basically I won't accept comparisons with the Wii U as any sort of trend, because that console was clearly a fluke.