By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - What games would you consider to be GaaS? What GaaS games are good or bad?

Any MMO's or Multiplayer games that are constantly being updated. Some are good.. Others more nefarious than others, though most have unlockable cosmetics with MTX.

I'd say mostly bad (in recent times) because publishers and developers are mostly jumping on the bandwagon stunting development of new games in pursuit of making more money. Look at the situation with Rockstar. I have a feeling most suits would rather create and update an ongoing game while making bank rather than build another. I mean I like WoW like anyone else but ngl if they Blizz flat out abandoned it for a WoW 2, I'd be quite happy at that.

But yeah some companies put more effort in some of their games and MMO's like FFXIV and WoW do have incredible amount of content in them. Which is why millions of gamers continue to sub for them despite being released decades ago. Others flounder like Avengers. Trying to capture a market, failing and not understanding in what makes them successful.

Last edited by hinch - on 22 March 2021

Around the Network

If you need a constant internet connection to play the game, it is a GaaS game to me.

And the only good GaaS game, is a dead GaaS game.



I guess there are a couple GAAS games I'm playing.

GT Sport, although it's no longer really supported. It had free monthly content updates for a couple years, but requires always online and ps+ to play the main mode of the game. You can also buy cars with real money which isn't really needed for playing the game, but a slippery slope nonetheless.

FS2020, a 10 year project. Released incomplete and full of bugs, but gets free content and sim updates alternating between the two. There is no online charge while actually using online for once (2 petabytes of content on the server) but is sustained by selling airports, scenery and additional planes on the marketplace.

Beat Saber, frequent release of more music packs.

My kids play Fortnite and the peer pressure for season passes is insane. Same with Ark, got to have the new map to keep up with their friends.


For racing and other sim games GAAS is not so bad, as long as the price is right, ie no need to fork out more to be able to continue playing the game. RPGs and story driven games are completely unsuited for GAAS imo. I want to buy a complete story, complete it, and be done with it. No waiting for episodes, dlc, shit to get fixed, fallout 76 nonsense.



SvennoJ said:

I guess there are a couple GAAS games I'm playing.

GT Sport, although it's no longer really supported. It had free monthly content updates for a couple years, but requires always online and ps+ to play the main mode of the game. You can also buy cars with real money which isn't really needed for playing the game, but a slippery slope nonetheless.

FS2020, a 10 year project. Released incomplete and full of bugs, but gets free content and sim updates alternating between the two. There is no online charge while actually using online for once (2 petabytes of content on the server) but is sustained by selling airports, scenery and additional planes on the marketplace.

Beat Saber, frequent release of more music packs.

My kids play Fortnite and the peer pressure for season passes is insane. Same with Ark, got to have the new map to keep up with their friends.


For racing and other sim games GAAS is not so bad, as long as the price is right, ie no need to fork out more to be able to continue playing the game. RPGs and story driven games are completely unsuited for GAAS imo. I want to buy a complete story, complete it, and be done with it. No waiting for episodes, dlc, shit to get fixed, fallout 76 nonsense.

The only one of these I have played is Fortnight and outside of the initial spend to buy a season pass you wouldn't have to spend a dime to keep playing. (If you were patient and played a few seasons you could actually get all season passes for free as long as you leveled appropriately each season).  I think it is 900 V-bucks ($7 US) to buy the pass and if you level to around 100 each season you earn 1200 v-bucks along the way.  I can only think of a couple of skins you can buy that give a slight advantage as they are a little harder to see (all green toy soldier comes to mind).  Other than that I'm pretty sure everything else you can buy with V-bucks is worthless as an advantage and many even outright make you easier to see across the map (I'm looking at you glowy back blings).

That said most games I prefer in the traditional format.  I buy it and that is all the money ever spent on it.



The_Yoda said:

The only one of these I have played is Fortnight and outside of the initial spend to buy a season pass you wouldn't have to spend a dime to keep playing. (If you were patient and played a few seasons you could actually get all season passes for free as long as you leveled appropriately each season).  I think it is 900 V-bucks ($7 US) to buy the pass and if you level to around 100 each season you earn 1200 v-bucks along the way.  I can only think of a couple of skins you can buy that give a slight advantage as they are a little harder to see (all green toy soldier comes to mind).  Other than that I'm pretty sure everything else you can buy with V-bucks is worthless as an advantage and many even outright make you easier to see across the map (I'm looking at you glowy back blings).

That said most games I prefer in the traditional format.  I buy it and that is all the money ever spent on it.

That's what I tell my kids as well, but Epic knows full well how peer pressure works. Plus, telling your kids they can grind for the pass isn't exactly good parenting lol. They do it anyway as they're not allowed to spend their money on season passes. Kids are very susceptible to the latest new skin, all helped by you tubers promoting all that nonsense.

The only DLC I've bought in recent years is a couple music packs for Beat Saber. I rather buy a game again, with dlc included, instead of buying the dlc separate.