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Forums - Gaming - What was the bigger loss for the gaming industry?

 

What was the bigger loss for the gaming industry?

Crash Bandicoot / Spyro 12 19.67%
 
Rare 49 80.33%
 
Total:61

Losing Iwata



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Mar1217 said:
Squaresoft becoming Square Enix.

Hey you, robbing other ideas =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I don't know that Rare was a "loss" for the industry. If we were still stuck on platformers and the FPS genre was still terrible then, sure, but did they ever prove that they could make top level games in the modern era? Not everything transitions well and you can't expect that it will.



Neither are really loses to the gaming industry, but rather to Sony or Nintendo specifically



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Nintendo dodged a bullet "losing" Rare, they weren't the same company they were during the SNES/64 days.



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Rare although I question myself how important Rare could have been for Nintendo going on, their latest games. for Nintendo didn't sell that much and their software output was slowing down due to the technological leap, so I wonder if Nintendo would have given them the resources needed to grow steadily and remain as relevant to the industry as they were