rocketpig said: TheBigFatJ said: The voice acting is good for a game, although there are better, but it would be bad voice acting for a movie. To be fair, MGS is not meant to be taken seriously. Many people take it seriously, but that's not the intension. It's silly and it often pokes fun at itself. |
Which raises another question: With modern video game budgets surpassing many movies, why do we continue to hold our standards so low when it comes to plot, pacing, storytelling, voice acting, and dialogue? Even the "greatest" video games ever created are completely laughable when compared anything resembling decent cinema. |
I think, to a large extent, because it's not usually a focus of the game. I've only noticed a few occations where the voice acting was bad enough to bother me -- for example, Soldier of Fortune 2 had unbelievably bad voice acting, which was even worse if you spoke Russian.
Resident Evil 4 had terrible voice acting, but in a good way. The writing was jovial as well -- some of the things Leon said to the monsters ("hmmph! Monsters, there's about to be one less of 'em") were just hilarious.
I think there is also a little stigma when it comes to games as far as the A-list voice actors are concerned. Consider that there are only a handful of truly A-list voice actors with experience in big budget settings. If you can't get some of that A-list voice talent, then you're either getting B-list talent or taking your chances with an unknown. And I think this is where games often find themselves.
Look at how games have grown: originally programmers would also do the art. As it became apparent that others could do much better and that you could significantly improve the quality of your game by hiring specialized artists, it became the industry standard. I think the games industry is working toward this with voice acting, but as we all know voice acting is not even featured in the majority of games right now, even story driven/rpg style games.