LordTheNightKnight said: Onyxmeth said: I'm not getting into the larger argument about where the Wii stands compared to the PS2 and PS3/360. It's a bad argument in my mind. I feel what everyone should be asking is where the Wii stands between the PS3 and the original Xbox seeing as how the Xbox was the top graphics powerhouse last gen and PS3 is this gen. But that's just me. What I want to add is regarding Wii games becomming the lead platform on multiplayer games. I just wanted to mention that for many games it isn't even a possibility because the Wii can't run the Unreal Engine 3 which is being used by a large majority of multiplatform titles now. Until the Wii can run the engine, which I know a licensee is trying to do, it's not going to be possible for most mutliplatform games to have the Wii as the lead platform. That's my two cents. |
Actually, Epic says that a developer did license UE3 to port to the Wii. |
I know. I'll bold the sentence where I mentioned it in the quote above. Mark Rein himself has doubts about why the licensee would want to use it for the Wii, and Epic themselves didn't make it for Wii for a reason, and still have no plans to support it for Wii development. That should say something. We are talking about a licensee making the engine compatible for the Wii, which shouldn't that mean that each licensee that would use it for the Wii would have to figure it out by scratch? It isn't like the licensee is going to allow their hard work to benefit other potential licensees. Here's the article from last November:
http://www.nintendowiifanboy.com/2007/11/23/unreal-engine-3-being-adapted-for-wii/
Unreal Engine 3 being adapted for Wii
Posted Nov 23rd 2007 3:00PM by David Hinkle
Filed under: News
Yup, Unreal Engine 3 is headed to the Wii, but Epic won't be handling it. No, instead the engine will be adapted for use on the Wii by an unnamed licensee. Mark Rein, who you all know full well, commented as such during a recent interview with Kikizo.
"It's their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii [for Red Steel]," he said. Of course, he couldn't help but toss in his own pessimistic view regarding the whole idea, adding "I just don't see a big market there to bring this big hulking memory intensive engine over to a much smaller system."
And now, we're left wondering what the engine is being adapted for. Anyone care to speculate?
That doesn't sound too positive to me.