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Forums - Gaming - Wii Vs PS3/XBOX360 [Technicaly]

makingmusic476 said:

Metroid Prime 3 versus two launch titles? And cutscenes versus gameplay?

Why not use Call of Duty 4 for a better comparison:


There, changed it even when it was not a FMV. Better? And I thought it wouldn't matter seeing that the difference between Ps3 and Wii was like comparing Xbox 360 and Nintendo 64 ;>

@selnor: Just clearing things up. Wii's graphic power is not wasted in motion sensing, WiFi, Bluetooth, etc. 



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fazz said:
makingmusic476 said:

Metroid Prime 3 versus two launch titles? And cutscenes versus gameplay?

Why not use Call of Duty 4 for a better comparison:


There, changed it even when it was not a FMV. Better? And I thought it wouldn't matter seeing that the difference between Ps3 and Wii was like comparing Xbox 360 and Nintendo 64 ;>

@selnor: Just clearing things up. Wii's graphic power is not wasted in motion sensing, WiFi, Bluetooth, etc.


 Much better.  And I'm not quite sure what your second sentence means.  



makingmusic476 said:
fazz said:
makingmusic476 said:

Metroid Prime 3 versus two launch titles? And cutscenes versus gameplay?

Why not use Call of Duty 4 for a better comparison:


There, changed it even when it was not a FMV. Better? And I thought it wouldn't matter seeing that the difference between Ps3 and Wii was like comparing Xbox 360 and Nintendo 64 ;>

@selnor: Just clearing things up. Wii's graphic power is not wasted in motion sensing, WiFi, Bluetooth, etc.


Much better. And I'm not quite sure what your second sentence means.


There, changed all three.

What I mean is that I thought it wouldn't matter if Resistance was a launch title, seeing that the difference was so big.

Also, why people are so offended when someone says that the difference between PS2-Wii is theoretically the same between PS360-Wii? The difference between Wii and PS2 is massive, and the same can be said for the difference between PS360 and Wii. I don't see the big deal here.



makingmusic476 said:
 

You have to look at the pictures as a whole.  You can't just compare environments, because that's not fair.  You have to compare environments, character models, etc.  SSBB should have excellent character models since it's a fighter, and it does compared to other Wii games.  However they are nothing in comparison to Uncharted's character models, and Uncharted has excellent environments in addition to that.


 Thats where you are wrong, if you put games that are more detailed in the enviroment vs games that are more detailed in the characters wich one would be the best example of power of the console??

 

Let me help you, but please remove the fanboy glasses for a while...

 

1st gen of PS2 games

Ico

 

 

 

 

VS 1 gen of Wii games

TP (port of the GC version)

 

 

 

 

 

 

VS PS3 1st gen of games (Or second)

 

 

 

 

Uncharted images are downscaled to fit...

But on topic, I choosed the best example of the 1st gen of games, from similar genres, and the best devs I could find...

So far, and for me, the gap Between the PS2 and the Wii is like the gap Between the Wii and the PS3

And this is the best way I could fin to prove it



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
fazz said:
makingmusic476 said:
fazz said:
makingmusic476 said:

Metroid Prime 3 versus two launch titles? And cutscenes versus gameplay?

Why not use Call of Duty 4 for a better comparison:


There, changed it even when it was not a FMV. Better? And I thought it wouldn't matter seeing that the difference between Ps3 and Wii was like comparing Xbox 360 and Nintendo 64 ;>

@selnor: Just clearing things up. Wii's graphic power is not wasted in motion sensing, WiFi, Bluetooth, etc.


Much better. And I'm not quite sure what your second sentence means.


There, changed all three.

What I mean is that I thought it wouldn't matter if Resistance was a launch title, seeing that the difference was so big.

Also, why people are so offended when someone says that the difference between PS2-Wii is theoretically the same between PS360-Wii? The difference between Wii and PS2 is massive, and the same can be said for the difference between PS360 and Wii. I don't see the big deal here.


I seem offended? Oh.

I guess I was getting annoyed that people were equating what I said to nothing more than "ps2 = wii", and I felt the need to clarify, which lead to a big old argument over nothing, but I didn't mean to come off that way.

And tbh, you're arguing you point just as adamantly as I'm arguing mine. :P 



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I'll just say that the gap between the Wii and PS2 is not the same as the gap between the Wii and the PS3/XBox360.

Games on the Wii look much better than the games on the PS2. But games on the PS3/XBox360 look much better than the games on the Wii. I'll just say for arguments sake that the Wii graphic fidelity:PS2 graphic fidelity is equal to the PS3/XBox360 graphic fidelity:Wii graphic fidelity.

But the PS3 and XBox360 render at a much higher resolution than the Wii. Games like MP3 and SMG render at about ~640x440. Might be ~640x454. I can't recall the exact number off the top of my head and I don't want to dig around Beyond3D for the exact numbers. Gears of War and Uncharted, arguably the 2 best looking games for the XBox360 and PS3 respectively both render at 1280x720. That's more than 3 times the resolution.

The PS3 and XBox360 far outclass the Wii in terms of pure power. The gap is bigger than the gap between the Wii and PS2. The Wii is capable of some really nice graphics. But hardly "halfway" between the PS2 and PS3/XBox360. Then if you get into stuff like physics/AI/sound/level sizes, the difference becomes even more pronounced.



bobobologna said:
I'll just say that the gap between the Wii and PS2 is not the same as the gap between the Wii and the PS3/XBox360.

Games on the Wii look much better than the games on the PS2. But games on the PS3/XBox360 look much better than the games on the Wii. I'll just say for arguments sake that the Wii graphic fidelity:PS2 graphic fidelity is equal to the PS3/XBox360 graphic fidelity:Wii graphic fidelity.

But the PS3 and XBox360 render at a much higher resolution than the Wii. Games like MP3 and SMG render at about ~640x440. Might be ~640x454. I can't recall the exact number off the top of my head and I don't want to dig around Beyond3D for the exact numbers. Gears of War and Uncharted, arguably the 2 best looking games for the XBox360 and PS3 respectively both render at 1280x720. That's more than 3 times the resolution.

The PS3 and XBox360 far outclass the Wii in terms of pure power. The gap is bigger than the gap between the Wii and PS2. The Wii is capable of some really nice graphics. But hardly "halfway" between the PS2 and PS3/XBox360. Then if you get into stuff like physics/AI/sound/level sizes, the difference becomes even more pronounced.

 The problem with this post is that you are assuming all three have hit their total graphical performance. None have as far as I know. Also the bolded isn't that 2 times. 



sc94597 said:
bobobologna said:
I'll just say that the gap between the Wii and PS2 is not the same as the gap between the Wii and the PS3/XBox360.

Games on the Wii look much better than the games on the PS2. But games on the PS3/XBox360 look much better than the games on the Wii. I'll just say for arguments sake that the Wii graphic fidelity:PS2 graphic fidelity is equal to the PS3/XBox360 graphic fidelity:Wii graphic fidelity.

But the PS3 and XBox360 render at a much higher resolution than the Wii. Games like MP3 and SMG render at about ~640x440. Might be ~640x454. I can't recall the exact number off the top of my head and I don't want to dig around Beyond3D for the exact numbers. Gears of War and Uncharted, arguably the 2 best looking games for the XBox360 and PS3 respectively both render at 1280x720. That's more than 3 times the resolution.

The PS3 and XBox360 far outclass the Wii in terms of pure power. The gap is bigger than the gap between the Wii and PS2. The Wii is capable of some really nice graphics. But hardly "halfway" between the PS2 and PS3/XBox360. Then if you get into stuff like physics/AI/sound/level sizes, the difference becomes even more pronounced.

The problem with this post is that you are assuming all three have hit their total graphical performance. None have as far as I know. Also the bolded isn't that 2 times.


And you seriously think there's more unlocked potential in the Wii than the PS3/XBox360? Really? A single-core processor based on the previous system's architecture over a multicore systems where good efficient threading hasn't been utilized for the most part? Especially in the radical design of the cell? How about the universal shaders of the XBox360 over the most likely unprogrammable and fixed shaders of the Wii?

And if you do the math:
1280x720 = 921,600
640x480 = 307,200
921,000 / 307,200 = 3



 



bobobologna said:
sc94597 said:
bobobologna said:
I'll just say that the gap between the Wii and PS2 is not the same as the gap between the Wii and the PS3/XBox360.

Games on the Wii look much better than the games on the PS2. But games on the PS3/XBox360 look much better than the games on the Wii. I'll just say for arguments sake that the Wii graphic fidelity:PS2 graphic fidelity is equal to the PS3/XBox360 graphic fidelity:Wii graphic fidelity.

But the PS3 and XBox360 render at a much higher resolution than the Wii. Games like MP3 and SMG render at about ~640x440. Might be ~640x454. I can't recall the exact number off the top of my head and I don't want to dig around Beyond3D for the exact numbers. Gears of War and Uncharted, arguably the 2 best looking games for the XBox360 and PS3 respectively both render at 1280x720. That's more than 3 times the resolution.

The PS3 and XBox360 far outclass the Wii in terms of pure power. The gap is bigger than the gap between the Wii and PS2. The Wii is capable of some really nice graphics. But hardly "halfway" between the PS2 and PS3/XBox360. Then if you get into stuff like physics/AI/sound/level sizes, the difference becomes even more pronounced.

The problem with this post is that you are assuming all three have hit their total graphical performance. None have as far as I know. Also the bolded isn't that 2 times.


And you seriously think there's more unlocked potential in the Wii than the PS3/XBox360? Really? A single-core processor based on the previous system's architecture over a multicore systems where good efficient threading hasn't been utilized for the most part? Especially in the radical design of the cell? How about the universal shaders of the XBox360 over the most likely unprogrammable and fixed shaders of the Wii?

And if you do the math:
1280x720 = 921,600
640x480 = 307,200
921,000 / 307,200 = 3


 There hasn't been one wii game that has ran at 30fps except twilight princess which was just because it was a gc game and ported. The wii has barely been pushed to it's limit. Now there may be more potential in the ps3 , but Idk about the 360.