And thus the effects of a "red ocean" strategy are made apparent. The ultimate side-effect of competitiveness is that it always tends towards perfect competition (wherein nobody can win, as to the consumer, there is no significant difference in products).
Ultimately, you cannot win when you have a "red ocean"; everybody gets a piece, but nobody gets the lion's share. If somebody does, it's because they're bigger than everybody else and can out-muscle them (as the PS2 did for the GameCube and XBOX). The venture towards perfect competition happened at large with the SNES and Genesis, and it's happening again with the PS3 and 360. While one has technically inferior hardware (Genesis; 360), that system has the head start to keep it moving; but ultimately, the advantage will approach zero and be nullified.
As for what you can do about it, the only viable option is to start over from scratch with a new product that either follows a "green ocean" (invade a newly established market) or "blue ocean" (establish a new market) strategy. No attempt to shoehorn a system with disruptive innovations has ever worked (Sega CD and 32x are excellent examples; the SNES CD would have been too, had Nintendo not canceled it when they saw the failure of the Sega CD).
Sky Render - Sanity is for the weak.









