I like the idea in principle. It adds variety to the game world, and forces me to actually scan the area ahead, rather than just plowing through and dominating every enemy I see. Also addresses that old question of why enemies are always ~5 levels of me as I progress through the game.
That being said...I really didn't like its implementation in Xenoblade Chronicles X. I had some exploration sessions ruined after coming into an enemy's range and having them chase me for 10 minutes, since apparently these monsters have nothing better to do. It was so bad that I eventually just let myself die when I got into those situations...didn't care enough to spend my whole gaming time running away.

NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334







