That artwork looks really good but I guess we won't be seeing this game anytime soon. Maybe I'll even end-up getting a PS5 port xD
That artwork looks really good but I guess we won't be seeing this game anytime soon. Maybe I'll even end-up getting a PS5 port xD
Nautilus said:
And that intent or purpose would be?By what you answered in the same quote, you mean "breaking the convention"?By that, the Persona team already did that, with Persona 3.Few RPGs are set in a modern day, and few do that in excellency.Persona 3 did just that.But that wasnt the real changer P3 brought.It was the time management and social aspect(simulation) of it and how it meshed so naturally with the dungeon crawling aspect of it.There is not one single game that does that, or at the very least nothing that comes near it. By all means, AStlus, and more specifically the Persona team is the best one to handle that kind of task, much more than the SMT team.Will they succeed?No idea.But saying that when you are basing solely on a few artworks and the team performance(which should actually make you confident in it), is silly in my opinion. |
...No, they didn't do that. They inherited that from other devs. Persona 3 didn't break conventions, it inherited conventions.
Borrowing minor elements from sims isn't at all comparable to what SMT was in the face of its contemperaries. Those are all minor tweeks to the genre compared to SMT literally changing the perspective, setting, tone, and concept of a JRPG. Being set in the modern day is an SMT innovation, adopted by Persona 1 and then continued with Persona 3. What the Persona team brought to the JRPG genre was newfound accessibility, not a brake in convention comparable to SMT1. Not even close.
I'm basing it entirely off of those elements because it's more than enough information to draw a real conclusion. We know what kind of game designers they are. We know what kind of game designers the original SMT team was. The latter took almost every established JRPG tradition and fundementally changed it. Persona 3 did absolutely nothing of the sort. It built upon the conventions of it's predecessor. That's it. Minor tweeks that were perhaps major only for the spin off series itself, but nothing more than that. Which is fine, because that was a sequel.
This is not. Like I said, if you looked at artwork for SMT1 before the game was revealed, literally nothing in the genre looked like that. Nothing came close to being the cyberpunk demon apocalypse that SMT1, and nothing looked anything like that with regards to art. Re-Fantasy, by comparison because that's what Atlus is attempting to replicate, looks like any by the dozen fantasy setting.
I have to emphasize this again - even within the cyberpunk genre, SMT is unique because of the demon apocalypse angle, so there's no reason this couldn't be accomplished to similar effect with the fantasy genre. No reason except that these are the minds behind modern persona, and their specialty is polish and style, not breaking fundemental conventions and turning genres on their head. That was the original SMT team.
I'm sure this game will be great, I just don't like Atlus manipulating their legacy by drawing comparisons like that where they don't exist. Like just call it a new IP by the Persona 5 guys. Claiming that you're going to turn the JRPG genre on it's head like you've done before with none of the talent who was there to do it is riddiculus overkill and shows absolutely no reverence or respect at all for the importance and legacy of those games.
| Keybladewielder said: That artwork looks really good |
yes : ) the first screenshots in this summer - i hope : )
