invetedlotus123 said:
Besides the PC community talking about specs kinda became a taboo the last years. There are even people actively rooting for things like PS4 Pro and Scorpio to fail because the idea of hardware revision thriving in the market is bad for some reason...
Is like graphics, it used to be very important but now being critical about graphics is seem as a bad thing.
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There are some possible reasons for this.
In therms of mid-gen upgrades like the PS4 Pro and Scorpio:
1. Those who bought the original version of the console might feel cheated because a stronger version comes out so soon afterwards. Thinking that a mid-gen upgrade comes out may keep potential buyers from buying a console just to wait for the better version. It's what basically killed the sales of the Sega Saturn outside of Japan btw because of the Megadrive/Genesis mid-gen upgrades Mega CD and 32X, which where half-baked in themselves. This leads us to:
2. Video game history buffs might point out that this never worked to the console producer's advantage in the past. The SupergraphX was dead in the water with only 8 games specifically using the upgraded version of the TurbogaphX, the Sega CD/32X actually hurt both the sales of the Megadrive/Genesis and those of the Saturn later on because people thought an improved version would come out soon (... again!), so they where waiting until it was oo late for the Saturn to recover; and the Atari 5200 was just a massive flop altogether, even taking out it's horrible timing at the north American video game crash of 1983.
3. The upgrades might feel half-baked to some, especially in the CPU and RAM departments. The Jaguar basically acts like a handbrake and not increasing the RAM on the PS4 Pro means it will probably not be able to use things like higher resolution textures than it's base model.
In therms of the base models (PS4, Xbox ONE and Switch)
1. Being very weak compared to a PC at their release, especially with it's ultramobile CPU.
2. The Xbox ONE gets especially hit since it will get most probably surpassed by the upcoming Raven Ridge APUs in all domains, be it the CPU, GPU performance or even bandwith
3. The Switch is a special case. It's portable, it's using ARM, cartridges,32GB eMMC Chip instead of a Hard drive and so on. It gets criticised for it's weak performance and low battery life, among other problems like the joycon connection, and simply because it's different
PC owners criticising consoles as a whole:
1. Older PC owners often criticise consoles because so many former PC only games got ported over to consoles uring the last gen and devs made these the base versions. This fekt both as a betrayal and dumbing down since many mechanics had to be changed (in most cases simplified) in some games to work with a gamepad.
2.Adding to point 1 are lackluster porting of games and poor optimisation on PC still being widespread today. Just look at Arkham Knight's disastrous port or the latest PES games on PC still being based on the 360 version and the number of PC ports still coming with a 30fps framelock despite a gaming PC having no problem running these games at over 60fps. Or games porting to PC with a gamepad control scheme with no way to rebind the button layouts.
3. The general feeling that consoles are holding the PC back. only a select few games, almost all of them PC exclusives, are really pushing the PCs capabilities to the limit. The low power of the jaguar Chip in the consoles is also felt very much; CPU upgrades where very useful until around 2010, but a Core i5 2500k still suffices for modern games despite being over 6 years old by now.