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Forums - Gaming - Rest easy concerned fans; Final Fantasy XV made back its development cost on launch day. Surpassed 6 mill mark

Not that hard when you have Salarymen doing work for you.



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Great news!



But i thought it was a flop?



shikamaru317 said:

I find it hard to believe it made back the cost of 10 years of development from week 1 sales alone.

Let's not forget that they'll get paid when shipping, not when consumers purchase from the retailers.

They shipped 5 million day one, so I find this believable.

"Within the first twenty-four hours, Square Enix reported that Final Fantasy XV had shipped five million units worldwide in both physical shipments and digital sales—a figure which allowed the game to "break even" on development costs."





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So did this imply that FFXV needed to sell at least 6 million copies to be profitable? I'm all for aiming high, but doesn't anyone here think that the production cost was justified?



LivingMetal said:
So did this imply that FFXV needed to sell at least 6 million copies to be profitable? I'm all for aiming high, but doesn't anyone here think that the production cost was justified?

"the actual number to break even with its development costs was somewhere from 5 million or lower."



LivingMetal said:
So did this imply that FFXV needed to sell at least 6 million copies to be profitable? I'm all for aiming high, but doesn't anyone here think that the production cost was justified?

I sold 5m at launch not 6m. It's well into profit at this stage.  

 

Congrats SE!



m_csquare said:
LivingMetal said:
So did this imply that FFXV needed to sell at least 6 million copies to be profitable? I'm all for aiming high, but doesn't anyone here think that the production cost was justified?

"the actual number to break even with its development costs was somewhere from 5 million or lower."

But still the problem with that statement could mean anywhere from 5 copies to 5 million.  And I know SE isn't obliged to give out specifics, but if you're going to say you made money, give us some better idea how.



LivingMetal said:
m_csquare said:

"the actual number to break even with its development costs was somewhere from 5 million or lower."

But still the problem with that statement could mean anywhere from 5 copies to 5 million.  And I know SE isn't obliged to give out specifics, but if you're going to say you made money, give us some better idea how.

Does it even matter? What we knw for sure that 1 million extra copy  and every future sale is pure profit for SE